Jump to content

Recommended Posts

Posted

Hey guys, I have been having an issue. I seek to be able to add a biome to my 1.7 mod. Yeah I know, that's a rough way to go but I'd really appreciate any support I get. I have been on at least 5 different threads (100% of ones I could find) about people complaining of how hard/impossible biomes are to create with the default world generator. In this thread I was wondering if anyone could clear up this issue or maybe explain to me in general where biomes are at with 1.7. If you have a remotely straight forward solution I would be evermore grateful since I am pretty new at this and by this point I'm getting the feeling I've tried everything I could without asking to be rescued. Any help at all is greatly appreciated, thanks!

Posted

Before a version of Forge for 1.7.2 (can't recall the exact version), it was extremely difficult to add new biomes to generation. Now, it's much simpler.

 

To add your biome to default generation, you can add your biome to a list in the BiomeManager class corresponding to your biome's climate type.

 

For example:

 

BiomeManager.coolBiomes.add(new BiomeManager.BiomeEntry(greatLake,10));

 

 

You can replace "coolBiomes" with any of the following: desertBiomes, warmBiomes, coolBiomes, icyBiomes

 

"greatLake" is replaced with an instance of your biome. "10" represents the "weight" of your biome, how often it will occur relative to other biomes in the same list.

 

You can add Ocean biomes using BiomeManager.oceanBiomes.add(shallowOcean); where "shallowOcean" is whatever biome you want to add, but these ocean biomes will not actually generate unless added to a different list as well.

Posted

Before a version of Forge for 1.7.2 (can't recall the exact version), it was extremely difficult to add new biomes to generation. Now, it's much simpler.

 

To add your biome to default generation, you can add your biome to a list in the BiomeManager class corresponding to your biome's climate type.

 

For example:

 

BiomeManager.coolBiomes.add(new BiomeManager.BiomeEntry(greatLake,10));

 

 

You can replace "coolBiomes" with any of the following: desertBiomes, warmBiomes, coolBiomes, icyBiomes

 

"greatLake" is replaced with an instance of your biome. "10" represents the "weight" of your biome, how often it will occur relative to other biomes in the same list.

 

You can add Ocean biomes using BiomeManager.oceanBiomes.add(shallowOcean); where "shallowOcean" is whatever biome you want to add, but these ocean biomes will not actually generate unless added to a different list as well.

 

I came on here thinking "Well I'm stumped, I can't find the answer ANYWHERE on the internet, mind as well see if anyone on the forum has a probably over complicated solution I'm probably too inexperienced to implement." But this answer was perfect, thank you so much, you have put a great conclusion to many hours of searching. I honestly cannot believe this is information so simple is so hard to find. Thanks again!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • When I first heard about Bitcoin back in 2018, I was skeptical. The idea of a decentralized, digital currency seemed too good to be true. But I was intrigued as I learned more about the technology behind it and its potential. I started small, investing just a few hundred dollars, dipping my toes into the cryptocurrency waters. At first, it was exhilarating to watch the value of my investment grow exponentially. I felt like I was part of the future, an early adopter of this revolutionary new asset. But that euphoria was short-lived. One day, I logged into my digital wallet only to find it empty - my Bitcoin had vanished without a trace. It turned out that the online exchange I had trusted had been hacked, and my funds were stolen. I was devastated, both financially and emotionally. All the potential I had seen in Bitcoin was tainted by the harsh reality that with decentralization came a lack of regulation and oversight. My hard-earned money was gone, lost to the ether of the digital world. This experience taught me a painful lesson about the price of trust in the uncharted territory of cryptocurrency. While the technology holds incredible promise, the risks can be catastrophic if you don't approach it with extreme caution. My Bitcoin investment gamble had failed, and I was left to pick up the pieces, wiser but poorer for having placed my faith in the wrong hands. My sincere appreciation goes to MUYERN TRUST HACKER. You are my hero in recovering my lost funds. Send a direct m a i l ( muyerntrusted ( @ ) mail-me ( . )c o m ) or message on whats app : + 1 ( 4-4-0 ) ( 3 -3 -5 ) ( 0-2-0-5 )
    • You could try posting a log (if there is no log at all, it may be the launcher you are using, the FAQ may have info on how to enable the log) as described in the FAQ, however this will probably need to be reported to/remedied by the mod author.
    • So me and a couple of friends are playing with a shitpost mod pack and one of the mods in the pack is corail tombstone and for some reason there is a problem with it, where on death to fire the player will get kicked out of the server and the tombstone will not spawn basically deleting an entire inventory, it doesn't matter what type of fire it is, whether it's from vanilla fire/lava, or from modded fire like ice&fire/lycanites and it's common enough to where everyone on the server has experienced at least once or twice and it doesn't give any crash log. a solution to this would be much appreciated thank you!
    • It is 1.12.2 - I have no idea if there is a 1.12 pack
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.