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Posted

First yes I know I shouldn't be using 1.6.4 stop telling me, I have my reasons.

 

I followed a tutorial to make a custom world type that was for previous versions(1.4 I think) so I wasn't expecting it to work 100% right first time. However, My world type "works" fine(by that I mean it generates a world using my world type) but the world is completely empty. I know most stuff has changed, so anyone who knows anything about this will look at it facepalming, but I honestly have no idea why nothing is spawning. Here is my code:

 

WorldType declering in my main class:

public static WorldType testWorldType;

testWorldType = new TestWorldType(14, "Custom");

 

 

 

TestWorldType:

ublic class TestWorldType extends WorldType{

 

public TestWorldType(int id, String par2String) {

super(id, "Test", 0);

this.addNewBiome(BiomeGenBase.plains);

}

@Override

public WorldChunkManager getChunkManager(World world){

return new TestWorldChunkManager(world);

}

@Override

public IChunkProvider getChunkGenerator(World world, String generatorOptions){

return new TestWorldChunkProvider(world);

}

@Override

public boolean hasVoidParticles(boolean flag){

return flag;

}

 

public int getSeaLevel(World world) {

      return 64;

    }

@Override

public double voidFadeMagnitude(){

return 0.0D;

}

 

}

 

 

 

TestWorldChunkManager:

public class TestWorldChunkManager extends WorldChunkManager {

private World world;

private List biomesToSpawnIn;

 

public TestWorldChunkManager(){

biomesToSpawnIn = new ArrayList();

biomesToSpawnIn.add(BiomeGenBase.plains);

}

public TestWorldChunkManager(World world){

this();

this.world = world;

}

public List getBiomesToSpawnIn(){

return biomesToSpawnIn;

}

public BiomeGenBase getBiomeGenAt(int x, int z){

return BiomeGenBase.plains;

}

public boolean areBiomesViable(int par1, int par2, int par3, List par4List){

return true;

}

public ChunkPosition findBiomePosition(int i, int j, int k, List list, Random random){

return new ChunkPosition(7,0,7);

}

 

}

 

 

 

TestWorldChunkProvider:

public class TestWorldChunkProvider implements IChunkProvider {

private World world;

private Random random;

 

 

 

public TestWorldChunkProvider(World world){

this.world = world;

random = new Random(world.getSeed());

}

 

 

public boolean chunkExists(int i, int j) {

return true;

}

 

public Chunk provideChunk(int i, int j) {

return loadChunk(i,j);

}

 

 

public Chunk loadChunk(int i, int j) {

random.setSeed((long)i * 341873128712L + (long)j * 132897987541L);

Chunk chunk = new Chunk(world, i, j);

if(i!=0 || j!=0){

return chunk;

}

 

chunk.generateSkylightMap();

return chunk;

}

 

public void populate(IChunkProvider ichunkprovider, int i, int j) {

// Or nah

 

}

 

public boolean saveChunks(boolean flag, IProgressUpdate iprogressupdate) {

return true;

}

 

public boolean unloadQueuedChunks() {

return false;

}

 

public boolean canSave() {

return true;

}

 

public String makeString() {

return "TestSource";

}

 

public List getPossibleCreatures(EnumCreatureType enumcreaturetype, int i, int j, int k) {

return null;

}

 

public ChunkPosition findClosestStructure(World world, String s, int i,

int j, int k) {

return null;

}

 

public int getLoadedChunkCount() {

return 0;

}

 

public void recreateStructures(int i, int j) {

 

}

 

public void saveExtraData() {

 

}

    public boolean unload100OldestChunks() {

        return false;

    }

 

}

 

 

 

No entities spawning + no structures is on purpose btw :)

 

 

Posted

What are those reason that hold you back from updating? Please don't say it's because of modpacks because the majority is already updated so you can just put those mods back in.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

I started learning minecraft modding in 1.6. Then, I took a month or two break(by that time 1.7 was out). From rumors I heard, 1.7 is quite differant from 1.6. I decided that I would learn everything in 1.6, try and get a good understanding on how to do things, and then update everything to 1.7. Thats what I'm doing.

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