Jump to content

Recommended Posts

Posted

I'm trying to make a block that teleports you to another (of the same) block on the Y axis. This is the code I have so far, and it works great, except that if I have more than 2 of the block on the Y axis it will teleport you up more than once, probably because it's still registering the keypress as down. If you tap really quickly, it will teleport you only once. Is there a way to make it so it delays it, or you have to repress the key for it to register it? Thank you

 

 

package somarani.soulcraft.block;

import java.awt.event.KeyEvent;

import somarani.soulcraft.common.SoulCraft;
import cpw.mods.fml.common.gameevent.PlayerEvent.PlayerLoggedInEvent;
import cpw.mods.fml.common.registry.GameRegistry;
import net.java.games.input.Keyboard;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.World;

public class BlockEnder extends Block {

public BlockEnder(Material p_i45394_1_) {
	super(p_i45394_1_);

	setHardness(4f);
	setResistance(4f);
	setBlockName("enderblock");
	setCreativeTab(SoulCraft.tabSoul);
	setLightLevel(1.0f);
	setBlockTextureName("soulcraft:enderblock1");

	GameRegistry.registerBlock(this, "enderblock");

}

@Override
    public void onEntityCollidedWithBlock (World world, int x, int y, int z, Entity entity)
    {
	if (entity instanceof EntityPlayer){

		EntityPlayer player = (EntityPlayer)entity;

		KeyEvent event = null;

		if(org.lwjgl.input.Keyboard.isKeyDown(org.lwjgl.input.Keyboard.KEY_LSHIFT)){

			int Y= y - 100; 

			for(int i = y - 2; i > Y; i-- ){

			if (world.blockExists(x, i, z)){
				if (world.getBlock(x, i, z) == SoulCraft.enderBlock){
					player.setPositionAndUpdate(x + 0.5d, i + 1, z + 0.5d);
					 world.playSoundAtEntity(player, "mob.endermen.portal", 1.0f, 1.0f);	

					break;	
				}
			}
			}	
		}

		else if (org.lwjgl.input.Keyboard.isKeyDown(org.lwjgl.input.Keyboard.KEY_SPACE)){

	int Y= y + 100; 

	for(int i = y + 2; i < Y; i++ ){

	if (world.blockExists(x, i, z)){
		if (world.getBlock(x, i, z) == SoulCraft.enderBlock){
			player.setPositionAndUpdate(x + 0.5d, i + 1, z + 0.5d);
			 world.playSoundAtEntity(player, "mob.endermen.portal", 1.0f, 1.0f);	
			player.motionY = 0;

			break;

		}

	}
	}
				} 
	} 

    } 

    @Override
    public AxisAlignedBB getCollisionBoundingBoxFromPool (World world, int x, int y, int z)
    {
        return AxisAlignedBB.getBoundingBox(x, y, z, (double) x + 1.0D, (double) y + 0.9D, (double) z + 1.0D);
    }

}

Posted

You could try adding a cooldown value to the player's NBT, so after they teleport the cooldown prevents them from teleporting again. Just add the cooldown to the player's NBT when they teleport, and before teleporting check if the cooldown is 0, if not subtract one from it and check later. Since it is on a collision, you may just want a boolean value instead of an int seeing if they just teleported.

Posted

I don't know of a tutorial that shows how to do NBT for a player, but I have used it before.

NBT is basically data that is saved. Because trying to use variables on a block will affect every instance of it, you can do the check on player's NBT. NBT saves the player's inventory, things with tile entities, etc.

In the case of doing a Player's NBT, using ExtendedEntityData did not work for me.

Here is some example code:

NBTTagCompound entityData = p.getEntityData();
NBTTagCompound persist;
if (!entityData.hasKey(EntityPlayer.PERSISTED_NBT_TAG)) {
    entityData.setTag(EntityPlayer.PERSISTED_NBT_TAG, (persist = new NBTTagCompound()));
} else {
    persist = entityData.getCompoundTag(EntityPlayer.PERSISTED_NBT_TAG);
}

Where p is an entityplayer. This gets the Player's persisted NBT data, so if he dies the player keeps your boolean. It also keeps the data if the player logs off.

With this code, persist becomes a place where you can save and read data. For example you can call setBoolean(key, value); on persist.

That will save a boolean value to the player, with the name of key and the boolean value of value.

So if key was "TEST" and value was true, then if you later called getBoolean(key);, where key was still "TEST" you would get true because you assigned "TEST" to true. You can use that to store various other data for the player, from int to byte to char, string, and boolean.

So you can make a method with the code I put above that returns persist, then call yourMethod(EntityPlayer p).setBoolean("EnderCooldown", true); when the player uses it, then before you teleport the player you can check if "EnderCooldown" in the NBT is true, if it is then set it to false and don't teleport. If it is false then teleport them.

Hope I helped.

I hope I helped.

Posted

I don't think you need NBT.  NBT is important format for custom values you want to save, but for something like cooldown in the middle of a teleport you only need a temporary value (I mean you're not going to save your game right in the middle of teleporting).  You just need a boolean field called something like isTeleporting to mask off the further teleporting.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Posted

He can add what jabelar is talking about in his keypress code before he sends the packet, or change it to send the packet on keyup, instead of keydown.

Long time Bukkit & Forge Programmer

Happy to try and help

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • When I first heard about Bitcoin back in 2018, I was skeptical. The idea of a decentralized, digital currency seemed too good to be true. But I was intrigued as I learned more about the technology behind it and its potential. I started small, investing just a few hundred dollars, dipping my toes into the cryptocurrency waters. At first, it was exhilarating to watch the value of my investment grow exponentially. I felt like I was part of the future, an early adopter of this revolutionary new asset. But that euphoria was short-lived. One day, I logged into my digital wallet only to find it empty - my Bitcoin had vanished without a trace. It turned out that the online exchange I had trusted had been hacked, and my funds were stolen. I was devastated, both financially and emotionally. All the potential I had seen in Bitcoin was tainted by the harsh reality that with decentralization came a lack of regulation and oversight. My hard-earned money was gone, lost to the ether of the digital world. This experience taught me a painful lesson about the price of trust in the uncharted territory of cryptocurrency. While the technology holds incredible promise, the risks can be catastrophic if you don't approach it with extreme caution. My Bitcoin investment gamble had failed, and I was left to pick up the pieces, wiser but poorer for having placed my faith in the wrong hands. My sincere appreciation goes to MUYERN TRUST HACKER. You are my hero in recovering my lost funds. Send a direct m a i l ( muyerntrusted ( @ ) mail-me ( . )c o m ) or message on whats app : + 1 ( 4-4-0 ) ( 3 -3 -5 ) ( 0-2-0-5 )
    • You could try posting a log (if there is no log at all, it may be the launcher you are using, the FAQ may have info on how to enable the log) as described in the FAQ, however this will probably need to be reported to/remedied by the mod author.
    • So me and a couple of friends are playing with a shitpost mod pack and one of the mods in the pack is corail tombstone and for some reason there is a problem with it, where on death to fire the player will get kicked out of the server and the tombstone will not spawn basically deleting an entire inventory, it doesn't matter what type of fire it is, whether it's from vanilla fire/lava, or from modded fire like ice&fire/lycanites and it's common enough to where everyone on the server has experienced at least once or twice and it doesn't give any crash log. a solution to this would be much appreciated thank you!
    • It is 1.12.2 - I have no idea if there is a 1.12 pack
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.