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Help rendering NPC


jamiemac262

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i'm attempting to update Sim-U-Kraft to 1.7 just now and have hit a bit of a bug i cannot solve, the NPC's wont render 0.o

 

i cannot work out how to resolve this error :/

 

this is the class to render the NPC

package info.satscape.simukraft.client;

import info.satscape.simukraft.ModSimukraft;
import info.satscape.simukraft.common.EntityFolk;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderBiped;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.util.ResourceLocation;

import org.lwjgl.opengl.GL11;

public class RenderFolk extends RenderBiped
{
    //constructor
    public RenderFolk(ModelBiped modelbase)
    {
        super(modelbase, 1f);
        this.mainModel=modelbase;
        renderPassModel=modelbase;
        System.out.println("RenderFolk() called");
    }

    @Override     // new in 1.6.2
    protected ResourceLocation getEntityTexture(Entity entity) {
        if (entity instanceof EntityFolk) {
        	EntityFolk theFolk = (EntityFolk)entity;
        	ResourceLocation myTexture = new ResourceLocation("satscapesimukraft", "skins/" + theFolk.getTexture());
        	return myTexture;
        } else {
        	return null;
        }
    }

    @Override
    public void doRender(Entity par1Entity, double par2, double par4,
                         double par6, float par8, float par9)
    {
    	System.out.println("doRender() called");
        super.doRender(par1Entity, par2, par4, par6, par8, par9);
        doRenderFolk((EntityFolk)par1Entity, par2, par4, par6, par8, par9);
        //doRenderLiving((EntityLiving) entity, d, d1, d2, f, f1);
        
    }

    @Override
    public void doRender(EntityLiving entityliving, double d, double d1,
                               double d2, float f, float f1)
    {
        double d3 = d1 - (double) entityliving.yOffset;
        super.doRender(entityliving, d, d3, d2, f, f1);
        System.out.println("doRender() called");
        doRenderFolk((EntityFolk) entityliving, d, d3, d2, f, f1);
        System.out.println("doRender() called");
    }

    private void doRenderFolk(EntityFolk entityFolk, double d,
                              double d1, double d2, float f, float f1)
    {
    	System.out.println("doRender() called");
        float f2 = 1.6F;
        float f3 = 0.01666667F * f2;
        float f6 = 0.2F;

        if (entityFolk.theData != null)
        {
            if (entityFolk != null)
            {
                double dist = entityFolk.getDistanceToEntity(Minecraft.getMinecraft().thePlayer);

                if (dist < 40)
                {
                    if (entityFolk.theData.age < 18)
                    {
                        displayText(entityFolk.theData.name + " (" + entityFolk.theData.age + ")", 0.03F, 0xFFFFFFFF, (float) d, (float) d1 + f3 + f6 - 0.4f, (float) d2, entityFolk);
                        displayText(entityFolk.theData.statusText, 0.02F, 0xFFFFFF00, (float) d, (float) d1 + f3 + f6 - 0.7f, (float) d2, entityFolk);
                        displayText(entityFolk.theData.status4, 0.02F, 0xFFFFFF00, (float) d, (float) d1 + f3 + f6 - 1.0f, (float) d2, entityFolk);
                    }
                    else
                    {
                        if (dist >= 4)
                        {
                            displayText(entityFolk.theData.name + " (" + entityFolk.theData.age + ")", 0.03F, 0xFFFFFFFF, (float) d, (float) d1 + f3 + f6, (float) d2, entityFolk);
                            displayText(entityFolk.theData.statusText, 0.02F, 0xFFFFFF00, (float) d, (float) d1 + f3 + f6 - 0.3f, (float) d2, entityFolk);
                        }
                        else
                        {
                            displayText(entityFolk.theData.name + " (" + entityFolk.theData.age + ")", 0.03F, 0xFFFFFFFF, (float) d, (float) d1 + f3 + f6 + 1.5f, (float) d2, entityFolk);
                            displayText(entityFolk.theData.statusText, 0.02F, 0xFFFFFF00, (float) d, (float) d1 + f3 + f6 + 1.2f, (float) d2, entityFolk);
                            displayText(entityFolk.theData.status1, 0.02F, 0xFFFFFF00, (float) d, (float) d1 + f3 + f6 + 0.9f, (float) d2, entityFolk);
                            displayText(entityFolk.theData.status2, 0.02F, 0xFFFFFF00, (float) d, (float) d1 + f3 + f6 + 0.6f, (float) d2, entityFolk);
                            displayText(entityFolk.theData.status3, 0.02F, 0xFFFFFF00, (float) d, (float) d1 + f3 + f6 + 0.3f, (float) d2, entityFolk);
                            displayText(entityFolk.theData.status4, 0.02F, 0xFFFFFF00, (float) d, (float) d1 + f3 + f6 + 0.0f, (float) d2, entityFolk);
                        }
                    }
                }
            }
        }
        System.out.println("doRender() called");
    }

    private void displayText(String s, float f, int i, float f1, float f2,
                             float f3, EntityFolk entitybuilder)
    {
        FontRenderer fontrenderer = getFontRendererFromRenderManager();
        GL11.glPushMatrix();
        GL11.glTranslatef(f1, f2 + 2.3F, f3);
        GL11.glNormal3f(0.0F, 1.0F, 0.0F);
        GL11.glRotatef(-renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
        GL11.glRotatef(renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
        GL11.glScalef(-f, -f, f);
        GL11.glDisable(GL11.GL_LIGHTING);
        GL11.glDepthMask(false);
        GL11.glDisable(GL11.GL_DEPTH_TEST);
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        Tessellator tessellator = Tessellator.instance;
        GL11.glDisable(GL11.GL_TEXTURE_2D);
        tessellator.startDrawingQuads();
        int j = fontrenderer.getStringWidth(s) / 2;
        tessellator.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F);
        tessellator.addVertex(-j - 1, -1D, 0.0D);
        tessellator.addVertex(-j - 1, 8D, 0.0D);
        tessellator.addVertex(j + 1, 8D, 0.0D);
        tessellator.addVertex(j + 1, -1D, 0.0D);
        tessellator.draw();
        GL11.glEnable(GL11.GL_TEXTURE_2D);
        fontrenderer.drawString(s, -fontrenderer.getStringWidth(s) / 2, 0, i);
        GL11.glEnable(GL11.GL_DEPTH_TEST);
        GL11.glDepthMask(true);
        fontrenderer.drawString(s, -fontrenderer.getStringWidth(s) / 2, 0, i);
        GL11.glEnable(GL11.GL_LIGHTING);
        GL11.glDisable(GL11.GL_BLEND);
        GL11.glPopMatrix();
    }
}

 

if you need another class to look at please ask. i have spent several days on this and cannot find the solution on my own :/

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Before reading through your code, simple questions. 

 

Where did you tell minecraft to use this render for your entity?

 

Have you verified that your entity has spawned and hasn't gone poof?

Long time Bukkit & Forge Programmer

Happy to try and help

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