Posted July 21, 201411 yr hey i have a custom rendered block that i want to animate the texture of but if i use the normal 16 x how many frames and use a mcmetta file it just used the whole texture do i need to change what it says in the .mcmetta file? mine is: { "animation": {} } BioWarfare Mod: http://goo.gl/BYWQty
July 21, 201411 yr Well, it's a ".mcmeta" file, not a ".mcmetta" file, if that helps. You Only Live Once, So Win At Golf. Sorry for my English, I'm American.
July 21, 201411 yr Author woops well i knew that ive just misspelt it in the post BioWarfare Mod: http://goo.gl/BYWQty
July 21, 201411 yr Maybe this will help. This is from fire_layer_0.png.mcmeta. { "animation": { "frames": [ 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 ] } } You Only Live Once, So Win At Golf. Sorry for my English, I'm American.
July 21, 201411 yr Author So does anyone have experience of using an animated texture for a custom model?... i have no idea what i am doing BioWarfare Mod: http://goo.gl/BYWQty
July 22, 201411 yr Author Is there someway i can specify that it uses a 16x16 texture instead of all of the texture? BioWarfare Mod: http://goo.gl/BYWQty
July 22, 201411 yr Author So do you mean make the texture change when the damage value does and make my block keep changing its damage value? BioWarfare Mod: http://goo.gl/BYWQty
July 22, 201411 yr Author Err then how?is the a way to force the block to use a 16 x 16 texture then? Or a way to make it constantly change its texture? otherwise i don't have a clue. BioWarfare Mod: http://goo.gl/BYWQty
July 22, 201411 yr Author *sigh* (you know whats coming) so...errr.....how do i do that? BioWarfare Mod: http://goo.gl/BYWQty
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