Posted July 23, 201411 yr My custom entity will sit, but then it will still move around at its own accord, I have no idea why this is happening. package com.blocklings.entity; import java.util.Random; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityAgeable; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.entity.ai.EntityAIAttackOnCollide; import net.minecraft.entity.ai.EntityAIBeg; import net.minecraft.entity.ai.EntityAIFollowOwner; import net.minecraft.entity.ai.EntityAIHurtByTarget; import net.minecraft.entity.ai.EntityAILeapAtTarget; import net.minecraft.entity.ai.EntityAILookIdle; import net.minecraft.entity.ai.EntityAIMate; import net.minecraft.entity.ai.EntityAIOwnerHurtByTarget; import net.minecraft.entity.ai.EntityAIOwnerHurtTarget; import net.minecraft.entity.ai.EntityAISwimming; import net.minecraft.entity.ai.EntityAITargetNonTamed; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.ai.EntityAIWatchClosest; import net.minecraft.entity.ai.attributes.IAttributeInstance; import net.minecraft.entity.passive.EntitySheep; import net.minecraft.entity.passive.EntityTameable; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.pathfinding.PathEntity; import net.minecraft.util.ChatComponentText; import net.minecraft.util.DamageSource; import net.minecraft.util.EnumChatFormatting; import net.minecraft.world.World; import com.blocklings.network.CreatePacketServerSide; public class EntityBlockling extends EntityTameable { Random random = new Random(); public int currentXP = 0; public int currentLevel = 1; public int requiredXP = 200; public float moveTimer = 0; public boolean moveTimerSwitch = true; public EntityBlockling(World world) { super(world); setSize(0.5F, 0.5F); getNavigator().setAvoidsWater(true); tasks.addTask(1, new EntityAISwimming(this)); tasks.addTask(2, this.aiSit); tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F)); tasks.addTask(4, new EntityAIAttackOnCollide(this, 1.0D, true)); tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F)); tasks.addTask(6, new EntityAIMate(this, 1.0D)); tasks.addTask(7, new EntityAIWander(this, 1.0D)); tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(9, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this)); targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this)); targetTasks.addTask(3, new EntityAIHurtByTarget(this, true)); setTamed(false); } @Override protected void applyEntityAttributes() { super.applyEntityAttributes(); getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(10.0D); getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.3D); getAttributeMap().registerAttribute(SharedMonsterAttributes.attackDamage); getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(2.0D); } @Override public void onLivingUpdate() { super.onLivingUpdate(); moveTimer(); if(!worldObj.isRemote) { CreatePacketServerSide.sendS2CEntitySync(this); } } @Override public boolean attackEntityAsMob(Entity entity) { addXP(random.nextInt(5)); return entity.attackEntityFrom(DamageSource.causeMobDamage(this), (float) getEntityAttribute(SharedMonsterAttributes.attackDamage).getAttributeValue()); } @Override public boolean interact(EntityPlayer entityPlayer) { ItemStack itemstack = entityPlayer.inventory.getCurrentItem(); Item yellowFlower = Item.getItemFromBlock(Blocks.yellow_flower); Item redFlower = Item.getItemFromBlock(Blocks.red_flower); Item tallFlower = Item.getItemFromBlock(Blocks.double_plant); EntityLivingBase owner = this.getOwner(); if(itemstack != null && (itemstack.getItem() == yellowFlower || itemstack.getItem() == redFlower || itemstack.getItem() == tallFlower) && !this.isTamed() && !this.worldObj.isRemote) { if(random.nextInt(3) == 0) { setTamed(true); setPathToEntity((PathEntity) null); setAttackTarget((EntityLivingBase) null); setOwner(entityPlayer.getCommandSenderName()); playTameEffect(true); worldObj.setEntityState(this, (byte) 7); } else { playTameEffect(false); worldObj.setEntityState(this, (byte) 6); } } if(entityPlayer == owner && entityPlayer.isSneaking() && !worldObj.isRemote) { if(getCustomNameTag().length() > 0) { entityPlayer.addChatMessage(new ChatComponentText(EnumChatFormatting.GOLD + " - " + getCustomNameTag() + " -")); entityPlayer.addChatMessage(new ChatComponentText(EnumChatFormatting.GOLD + "Level: " + EnumChatFormatting.WHITE + "" + EnumChatFormatting.ITALIC + "" + currentLevel)); entityPlayer.addChatMessage(new ChatComponentText(EnumChatFormatting.GOLD + "XP: " + EnumChatFormatting.WHITE + "" + EnumChatFormatting.ITALIC + "" + currentXP + "/" + requiredXP)); entityPlayer.addChatMessage(new ChatComponentText(EnumChatFormatting.GOLD + "Max Health: " + EnumChatFormatting.WHITE + "" + EnumChatFormatting.ITALIC + "" + (int) getHealth() + "/" + (int) getEntityAttribute(SharedMonsterAttributes.maxHealth).getAttributeValue())); } else { entityPlayer.addChatMessage(new ChatComponentText(EnumChatFormatting.GOLD + " - " + "Your Blockling" + " -")); entityPlayer.addChatMessage(new ChatComponentText(EnumChatFormatting.GOLD + "" + "Level: " + EnumChatFormatting.WHITE + "" + EnumChatFormatting.ITALIC + "" + currentLevel)); entityPlayer.addChatMessage(new ChatComponentText(EnumChatFormatting.GOLD + "" + "XP: " + EnumChatFormatting.WHITE + "" + EnumChatFormatting.ITALIC + "" + currentXP + "/" + requiredXP)); entityPlayer.addChatMessage(new ChatComponentText(EnumChatFormatting.GOLD + "Max Health: " + EnumChatFormatting.WHITE + "" + EnumChatFormatting.ITALIC + "" + (int) getHealth() + "/" + (int) getEntityAttribute(SharedMonsterAttributes.maxHealth).getAttributeValue())); } } if (entityPlayer == owner && !entityPlayer.isSneaking() && !this.worldObj.isRemote) { setSitting(!isSitting()); } return super.interact(entityPlayer); } @Override protected float applyArmorCalculations(DamageSource p_70655_1_, float p_70655_2_) { return 1.0F; } @Override public boolean isAIEnabled() { return true; } @Override public void writeEntityToNBT(NBTTagCompound compound) { super.writeEntityToNBT(compound); compound.setInteger("currentXP", currentXP); compound.setInteger("currentLevel", currentLevel); compound.setInteger("requiredXP", requiredXP); } @Override public void readEntityFromNBT(NBTTagCompound compound) { super.readEntityFromNBT(compound); currentXP = compound.getInteger("currentXP"); currentLevel = compound.getInteger("currentLevel"); requiredXP = compound.getInteger("requiredXP"); } @Override public EntityAgeable createChild(EntityAgeable entityAgeable) { return null; } public void addXP(int xp) { currentXP = currentXP + xp; setBlocklingLevel(); } public void calculateRequiredXP() { requiredXP = (50 * (currentLevel * currentLevel) + (150 * currentLevel)); } public void setBlocklingLevel() { if (currentXP > requiredXP) { currentLevel = currentLevel + 1; calculateRequiredXP(); currentXP = 0; if(!worldObj.isRemote) { CreatePacketServerSide.sendS2CEntitySync(this); } } } public void moveTimer() { if(moveTimerSwitch) { moveTimer += 2.5F; } if(!moveTimerSwitch) { moveTimer -= 2.5F; } if(moveTimer >= 10.0F) { moveTimerSwitch = false; } if(moveTimer <= -10.0) { moveTimerSwitch = true; } } public int getLevel() { return currentLevel; } public void setLevel(int currentLevel) { this.currentLevel = currentLevel; } public float getMoveTimer() { return moveTimer; } public void setMoveTimer(float moveTimer) { this.moveTimer = moveTimer; } }
July 23, 201411 yr It will still find it's own path, you need to set the path to null this.aiSit.setSitting(!this.isSitting()); this.isJumping = false; this.setPathToEntity((PathEntity)null); this.setTarget((Entity)null); this.setAttackTarget((EntityLivingBase)null); Also, use a simple methode to check if it is called, that could be a problem too. System.out.println("test message"); if the methode is called, your console will say "test message" if it is not called, well you need to change some things. Coding, Testing, Smiling, Publishing!
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