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How to replace a minecraft class with my own class?? or replaceing methods


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Posted

hi,

 

im trying to make a mod, i used to be able to just edit the classes but now we cant edit the classes in the new forge gradle. i want to know how to replace a mc class with my own class and if we cant do that i want to know how to override a method in a different class?

 

i either have to override a whole bunch of methods or edit the class and replace the original with my own

 

 

here is how i was trying to override methods

 

 

package com.example.examplemod;

(all imports that i need)

@Mod(modid = ExampleMod.MODID, version = ExampleMod.VERSION)

@SideOnly(Side.CLIENT)
public class ExampleMod extends RendererLivingEntity
{


 public static final String MODID = "examplemod";
 public static final String VERSION = "1.0";

public ExampleMod(ModelBase p_i1261_1_, float p_i1261_2_) 
        {
	super(p_i1261_1_, p_i1261_2_);
	// TODO Auto-generated constructor stub
}

    @Override
    protected void renderModel(EntityLivingBase p_77036_1_, float p_77036_2_, float p_77036_3_, float p_77036_4_, float p_77036_5_, float p_77036_6_, float p_77036_7_)
    {
       ...
    }


        // eclipse tells me to add this unimplemented method
@Override
protected ResourceLocation getEntityTexture(Entity p_110775_1_) {
	// TODO Auto-generated method stub
	return null;
}
    
}

 

my question is: how do i go about replaceing a whole class with my own or how to override a method that is in a mc class?

 

 

when i run eclipse MC doesnt run, i get this VVV

 

  Reveal hidden contents

 

Posted
  On 7/23/2014 at 6:47 PM, diesieben07 said:

Don't replace vanilla classes. It seems you are looking for the RenderLivingEvent.

 

i have to use event handler right? you know any good tutorials? and do i use it to call my class instead?

Posted
  On 7/26/2014 at 2:33 AM, ismaeel96 said:

  Quote

Don't replace vanilla classes. It seems you are looking for the RenderLivingEvent.

 

i have to use event handler right? you know any good tutorials? and do i use it to call my class instead?

 

My tutorial on events might help: http://jabelarminecraft.blogspot.com/p/minecraft-forge-172-event-handling.html

 

Basic idea is that you need a handler class that "subscribes" to the event, and you need to register that class as a handler.

 

When the event occurs, you can use the data passed in the event parameter to further determine what happened then do whatever you want.  Depending on the event, many are cancelable, meaning you can totally override what the vanilla code does.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Posted
  On 7/23/2014 at 6:47 PM, diesieben07 said:

Don't replace vanilla classes. It seems you are looking for the RenderLivingEvent.

 

ok so i read up on event handling and (from what i read) i cant edit or override (am i missing somthing?) the "func_96449_a" method in the "RendererLivingEntity" class

 

 

for example if i edit "func_96449_a" i can make the player nametag green instead of white. in mcp 903 (mc version 1.7.2) i edit the class and was able to run and everything (within eclipse), but it wasnt recompiling or reobfuscating. now i am using forge and want to edit or override that method (preferably from my mod class, i kind of dont want it to be a "coremod"), how do i do that?

 

 

Posted
  On 7/31/2014 at 5:14 PM, diesieben07 said:

To make a Player nametag green use PlayerEvent.NameFormat and apply the color modifier there.

 

OMG THANKS :D

 

sorry for too many questions, but do u happen to know any event that i can use to change background color?

Posted
  On 8/2/2014 at 12:47 PM, diesieben07 said:

For further modification you need to render the player yourself, by canceling the RenderPlayerEvent. But that may cause some incompatibilities.

 

ok, so to cancel is

event.RenderPlayerEvent(true);

. but then how would i render the player?:-[

Posted

There are some times when you really need to do a base edit (replace and or modify a minecraft class).

Most of the time you can use events and other cool forge stuff...

 

If really need to edit something what you need to do is make a coremod.

I found is one good tutorial out there...

http://www.minecraftforum.net/forums/mapping-and-modding/mapping-and-modding-tutorials/1571568-tutorial-1-6-2-changing-vanilla-without-editing

 

It is for 1.6.2, but there is still some good info in it!

 

One thing that I thing really helps it to have the forgeSrc not the forgeBin in the classpath thingy in eclipse (or what ever IDE you are using).

You can do this by running...

linux:

./gradlew setupDecompWorkspace

and then ./gradlew eclipse (to update the classpath)

windows:

gradlew setupDecompWorkspace

and then gradlew eclipse

 

and one more note! look at the code that forge uses to load coremods/mods (mostly the coremods part)

 

EDIT: fixed spelling error

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