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[FIXED][1.7.10] Custom TESR block not rendering in Hand


TheMoleTractor

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Hello!

 

I am trying to make my custom TESR block render in hand but don't seem to be able to get the ItemRender.class working correctly. Any ideas? All classes linked below.

 

Base: http://pastebin.com/1r7gTMBa

ClientProxy: http://pastebin.com/5yBFVBE5

Block: http://pastebin.com/TweESQQZ

Tile Entity: http://pastebin.com/8Avp4T82

Renderer: http://pastebin.com/PrEeyUYz

ItemRenderer: http://pastebin.com/WCKxf9pk

 

If any more are needed let me know! Thanks in advance!

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The issue seems to be that I can get a texture to render but it renders completely 2D and flat. When placed, the block places, model is shown, texture fits correctly, only the held in hand is not working.

 

I can change the held in hand texture easily by changing the file that is called by this.setBlockTextureName(); in the block class but a 3d is not working

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When you say I have not implemented it correctly, what files should I be looking into? I assume the ItemRender class but can't see anything causing issues there. Is the ItemRender class supposed to be registered in the @Mod class? I have it registered in my ClientRegistry class but I also have my ClientRegistry implemented into my @Mod class.

 

EDIT: Quick edit, thank you so much for the link, these are some very interesting reads :)

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One more thing I feel I didn't make clear was that the model itself is not rendering, which I feel is the issue (obvious? lol maybe). The IItemRenderer is not rendering the model in my inventory at all and I feel like it is not being called upon although I have the MinecraftForgeClient.registerItemRenderer(); clearly implemented directly below the ClientRegistry.bindTileEntitySpecialRenderer();

 

In-game the model works when placed but is not shown in hand. Something is going wacky with the implementation of that IItemRenderer class but I don't know what

 

EDIT: GAHH!!! I tried changing the .registerItemRenderer's first argument to an actual item from my mod and the item rendered the 3d model perfectly. One step closer...I now know that the Item.getItemFromBlock() call seems a bit whooey. Any suggestions would be great.

 

EDIT 2: [FIXED] Ok! So I fiddled some more...In my @Mod class (for anyone interested) I had my ClientRegistry proxy call BEFORE my blocks GameRegistrys. I moved the proxy call below the block GameRegistrys and it works! Hooray! Thanks again TGG for the help!

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