Jump to content

[1.7.2] 3D Armor Event Rotation


Recommended Posts

I am currently have rotation issues when holding an item and when boots are worn. When I hold an item the right arm of the armor does not rotate even though I have proper child code for the arms and when the boots are worn the right arm animation for holding an item activates.


No boots on




Boots on




No boots ~ holding an item




Below is my source code:







If anyone is getting a similar issue this is how I fixed it:


I changed:


armorModel.heldItemRight = ((EntityPlayer) entityLiving).getCurrentArmor(0) != null ? 1 :0;




armorModel.heldItemRight = entityLiving.getEquipmentInSlot(0) != null ? 1 :0;




When right clicking with a weapon the model rotates strangely...





Seems to be an issue with


    if(entityLiving instanceof EntityPlayer){
    armorModel.aimedBow =((EntityPlayer)entityLiving).getItemInUseDuration() > 2;


It is using that line even though the tool is not a bow.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.