Jump to content

[1.7.2] How To Add Lore To Items


MagnumMike55

Recommended Posts

Hello everybody. I've been searching around the minecraft code to try to find out how to add lore to my items and i've found nothing. So if anyone could point out the direction to go to learn how to do this, I would appretiate it :D. Also I would like to know how to add color to the item name and lore. BTW I'm not bad at coding, but i'm still learning.

 

EX:

 

Item Name: Fish

Desc: a regular fish only found in water.

Hello everyone! I'm the developer and owner of a mod called MagZ Aquatic Life Experience. Right now it's being worked on, but when it's released, check it out!

 

--[Also Check Out My Website!]--

Link to comment
Share on other sites

The best way to understadn and learn is to look up Item.class.

It has all the methods and info you are looking for.

 

For the color part you can use EnumChatFormatting.ANYCOLOR.

An example:

EnumChatFormatting.GREEN+"This is green"+EnumChatFormatting.RED+"This will be red".

You can use EnumChatFormatting.RESET to break the color any further.

 

 

Link to comment
Share on other sites

Im not seeing it. Can you possibly say the line it begins on? Sorry if I sound like a noob  :P

 

Hello everyone! I'm the developer and owner of a mod called MagZ Aquatic Life Experience. Right now it's being worked on, but when it's released, check it out!

 

--[Also Check Out My Website!]--

Link to comment
Share on other sites

In your IDE go to Referenced Libraries>forgeSrc>net,minecraft.item>Item.class

There you can see every method you can imagine with some additional info.

 

The starting line is "public".

Joking aside you can use CTRL + F to search the class so you can find everything a lot easier.

 

Hope i helped :)

Link to comment
Share on other sites

There's two ways of doing this. In your item class there is an addInformation method which contains a List variable. You can then add your own tooltip to the list (as a String).

 

The other way to do this, which (I believe) is the only if you want to add tooltips to vanilla items, is using the ItemToolTipEvent.

BEFORE ASKING FOR HELP READ THE EAQ!

 

I'll help if I can. Apologies if I do something obviously stupid. :D

 

If you don't know basic Java yet, go and follow these tutorials.

Link to comment
Share on other sites

Thanks for the reply! But i'm still kinda in a pickle  :P. I'm thinking it would be appropriate To make a different public String since i'm not asking to make the name, so I did this:

    public String getItemDescriptionName(ItemStack par1ItemStack) {
    	    	
    }

 

But now I don't know what to do the add the letters and line for my description. Do I just copy whats from the actual public String inside the addInformation method, or what? Sorry for being a big newb  :P.

Hello everyone! I'm the developer and owner of a mod called MagZ Aquatic Life Experience. Right now it's being worked on, but when it's released, check it out!

 

--[Also Check Out My Website!]--

Link to comment
Share on other sites

Anywhere between where your item's class is defined and where it ends, you can put this code. Note that you can add as many par3Lists as you want to create new lines of the description, and also that it doesn't auto-wrap (hence why I've split the text up onto two lines):

 

public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4) {

par3List.add("A regular fish only");

par3List.add("found in water");

}

 

For a specifically coloured name I've been using the section symbol in my en_us.lang file followed by the letter that defines the colour, like so:

 

§eFish

 

That probably isn't the best way to do it, but it works!

 

-Toastrackenigma

 

P.S. Note that for some reason that Eclipse (on my Mac) doesn't encode the section symbol correctly; I would suggest just typing all of the contents of the en_us.lang file in a separate text editor (like notepad or textedit) to make it work ;)

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello I'm looking for help launching minecraft through curseforge. I've scoured the Internet and can't seem to find anyone with a solution to my specific situation/fix that I haven't tried. I'll post the Curseforge debug Logs below. But basically I'm on a Laptop (Lenovo Legion Slim 7 2021) And the people I've seen with the most similar scenario and found a fix they always had an AMD graphics card and were missing the correct drivers, Well i have the Nvidia geforce RTX 3060 Laptop version with all the most updated drivers, I've reinstalled the drivers so that doesn't seem to me the problem. Also, minecraft will launch in vanilla and through another modloader called modrinth. So it doesn't feel like a Java error either but I don't no how to read this debug page so I'm looking for advice. Please help?!  
    • Hello. Basically I made a custom standalone util library (https://github.com/lolhol/Pathfinder3D) and want to use it with my mod. Although I have done the normal jit pack stuff (basically the tutorial on their website) the Minecraft crashes the second it starts saying that it cannot find the name of a class inside of my library. (When I remove the implement(<my library link thingy>) mc launches normally and does not crash (if I comment out the code that uses the custom lib)). Now then, is there a quick fix for this because all of the other questions that I found on this topic were trying to load another mod (again, not what I’m trying to do). Am I doing something wrong? 
    • Fast Leaf Decay (by olafskiii) Rubidium (by Asek3) Artifacts (by ochotonida) Framework (by MrCrayfish) Max Health Fix (by DarkhaxDev) Embeddium/Rubidium Extras (by Txni) Essential Mod (by SparkUniverse_) Immersive Aircraft [Fabric/Forge] (by Conczin) Cherished Worlds (Fabric/Forge/NeoForge/Quilt) (by TheIllusiveC4) ExpandAbility (by florensie) Sophisticated Core (by P3pp3rF1y) Tinkers' Levelling Addon (by Pyre540) Better Advancements (by way2muchnoise) Immersive Melodies [Fabric/Forge] (by Conczin) Citadel (by sbom_xela) Vampirism - Become a vampire! (by maxanier) FerriteCore ((Neo)Forge) (by malte0811) CoroUtil (by Corosus) Create Big Cannons (by rbasamoyai) Controlling (by Jaredlll08) Cloth Config API (Fabric/Forge/NeoForge) (by shedaniel) Mekanism (by bradyaidanc) BetterF3 (by cominixo) Supplementaries (by MehVahdJukaar) Chest Cavity - Forge Port (by booneldanforever) ConnectedTexturesMod (by tterrag1098) NetherPortalFix (by BlayTheNinth) Spartan Weaponry (by ObliviousSpartan) Charm of Undying (Fabric/Forge/Quilt) (by TheIllusiveC4) Plushie Mod (by Link4real) JourneyMap (by techbrew) Farmer's Delight (by vectorwing) Connectivity[Forge/Fabric] (by someaddon) Create : Misc & Things (by To0pa) Create: Steam 'n' Rails (by IThundxr) Shutup Experimental Settings! (by Corgi_Taco) Alex's Mobs (by sbom_xela) Quark (by Vazkii) Tool Belt (by gigaherz) Just Enough Items (JEI) (by mezz) Bookshelf (by DarkhaxDev) FastWorkbench (by Shadows_of_Fire) Tinkers Construct (by mDiyo) Collective (by Serilum) Inventory HUD+ (by dmitrylovin) Explorer's Compass (by Chaosyr) playerAnimator (by KosmX) Size Devices (by DaFlame_rl) Jade 🔍 (by Snownee) Create Slice & Dice (by possible_triangle) Create Jetpack (by possible_triangle) Carry On (by Tschipp) Moonlight Lib (by MehVahdJukaar) Kotlin for Forge (by thedarkcolour) CraftTweaker (by Jaredlll08) Just Enough Resources (JER) (by way2muchnoise) AI Improvements (by QueenOfMissiles) Patchouli (by Vazkii) Catalogue (by MrCrayfish) Tool Stats (by DarkhaxDev) It Takes a Pillage (by izofar) JEITweaker (by Jaredlll08) Waystones (by BlayTheNinth) Vampires Need Umbrellas (by focamacho) Oculus (by Asek3) Mantle (by mDiyo) Mob Grinding Utils (by vadis365) Chiseled (by freepeopleworking) AutoRegLib (by Vazkii) Mystical Agriculture (by BlakeBr0) Embeddium/Rubidium Dynamic Lights (by Txni) Flywheel (Legacy) (by jozufozu) Builder's Delight (Forge) (by Tynoxs) Apotheosis (by Shadows_of_Fire) What Are They Up To (Watut) (by Corosus) Create: Interiors (by sudolev) FastFurnace (by Shadows_of_Fire) Balm (Forge Edition) (by BlayTheNinth) Clumps (by Jaredlll08) Iris & Oculus Flywheel Compat (by leon_mout) Configured (by MrCrayfish) Tinkers' Expansion (by Insane96) Crafting on a stick (by OfekN_) MrCrayfish's Gun Mod (by MrCrayfish) Create: Crystal Clear (by singularity_cyvack) FTB Library (Forge) (by FTB) AppleSkin (by squeek502) Curios API (Forge/NeoForge) (by TheIllusiveC4) Better Third Person (by Socolio) Caelus API (Forge/NeoForge) (by TheIllusiveC4) Sons Of Sins (by Furti_Two) SwingThroughGrass (by exidex) AttributeFix (by DarkhaxDev) Quests Additions (Forge) (by NaturaSpell) Building Gadgets (by Direwolf20) Enchantment Descriptions (by DarkhaxDev) Skin Layers 3D (Fabric/Forge) (by tr7zw) Bad Wither No Cookie - Reloaded (by Kreezxil) Placebo (by Shadows_of_Fire) FTB Teams (Forge) (by FTB) Mod Name Tooltip (by mezz) Enigmatic Graves (by Quarris) Sophisticated Backpacks (by P3pp3rF1y) GeckoLib (by Gecko) Builders Crafts & Additions (by MRHminer) Immersive Portals (for Forge) (by qouteall) Architectury API (Fabric/Forge/NeoForge) (by shedaniel) Lazy DataFixerUpper(LazyDFU) [FORGE] (by Corgi_Taco) Create Ore Excavation (by tom54541) Tinkers' Rapier (by sz0999312) Mowzie's Mobs (by bobmowzie) Better Combat [Fabric & Forge] (by daedelus_dev) Create Stuff & Additions (by Furti_Two) Cucumber Library (by BlakeBr0) FPS Reducer (by bre2el) Item Filters (by LatvianModder) FTB Quests (Forge) (by FTB) L_Ender 's Cataclysm (by mcl_ender) Starter Kit (by Serilum) Feature NBT Deadlock Be Gone (by telepathicgrunt) Materialis (by RCXcrafter) KleeSlabs (by BlayTheNinth) Pehkui (by Virtuoel) Grappling Hook Mod (by yyonne) Security Craft (by Geforce132) Ars Nouveau (by baileyholl2) Mouse Tweaks (by YaLTeR) Werewolves - Become a Beast! (by Cheaterpaul) Elytra Slot (Fabric/Forge/Quilt) (by TheIllusiveC4) Create (by simibubi) Budschie's Morph Mod (by budschie_) Ore Excavation (by Funwayguy) Create Confectionery (by Furti_Two)
    • Hello, im kind of a newbie on creating mods, and i been trying to make simples mods so far, Right now, i'm creating a mod which detect an specific type of mob and kill it if reach a certain number, by far the mod is detecting the mob and counting them but at the time it reach the limit number, it don't do anything. The Game don't tweak, don't crash, just i't don't run the method i call, which is kill().   public InteractionResultHolder<ItemStack> use(Level pLevel, Player pPlayer, InteractionHand pUsedHand) { final var TotalCows = pLevel.getNearbyEntities(Cow.class, TargetingConditions.forNonCombat(), pPlayer, pPlayer.getBoundingBox().inflate(5)); if(pLevel.isClientSide){ if(pPlayer.getItemInHand(InteractionHand.MAIN_HAND).getItem() == this.asItem()){ if(!TotalCows.isEmpty()){ if(TotalCows.get(0).isAlive()){ TotalCows.get(0).kill(); } }else{ pPlayer.sendSystemMessage(Component.literal("No hay vacas")); } } } The sendSystemMessage is get triggered, and when i change the method .kill() by any other like send a message it got called, can i get some tips, and a clue of what i'm missing
    • UPD: I DID IT   @Override public void applyEffectTick(LivingEntity livingEntity, int pAmplifier) { Level level = livingEntity.level(); if (!level.isClientSide()) { Holder<DamageType> entropyHolder = level .registryAccess() .registryOrThrow(Registries.DAMAGE_TYPE) .getHolderOrThrow(GTDamageTypes.ENTROPY_KEY); livingEntity.hurt(new DamageSource(entropyHolder), 1); } super.applyEffectTick(livingEntity, pAmplifier); }  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.