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Posted

Hello !

  I'm experiencing a rendring bug, can't imagine what can cause it, so any help ?

 

Screenshorts http://imgur.com/eNXMSDi,lhf944V,IHP6uuC#0

 

First img - when i look down, below these 2 multipart blocks

 

Second img - when i look a little bit above the first position

 

Third img - looking directly at the block

 

Code

    
    /**
     * Render the dynamic, changing faces of this part and other gfx as in a TESR. 
     * The Tessellator will need to be started if it is to be used.
     * @param pos The position of this block space relative to the renderer, same as x, y, z passed to TESR.
     * @param frame The partial interpolation frame value for animations between ticks
     * @param pass The render pass, 1 or 0
     */
    //This is a meth from ForgeMultipart rendering thing
    @SideOnly(Side.CLIENT)
    public void renderDynamic(Vector3 pos, float frame, int pass){
        
        GL11.glPushMatrix();
        GL11.glTranslated(pos.x, pos.y, pos.z);
        GL11.glTranslated((bounds.max.x-bounds.min.x)/2+bounds.min.x, (bounds.max.y-bounds.min.y)/2+bounds.min.y,(bounds.max.z-bounds.min.z)/2+ bounds.min.z);
        GL11.glRotated(rotX,1,0,0);
        GL11.glRotated(rotY,0,1,0);
        GL11.glRotated(rotZ,0,0,1);
        GL11.glScaled(bounds.max.x-bounds.min.x, bounds.max.y-bounds.min.y, bounds.max.z-bounds.min.z);
        RenderBlocks renderBlocks = new RenderBlocks();
        renderBlocks.setRenderBoundsFromBlock(block);
        RenderBlockUtils.drawFaces(renderBlocks, null, this.getBlock().getIcon(0, blockMeta), this.getBlock().getIcon(1, blockMeta), this.getBlock().getIcon(2, blockMeta), this.getBlock().getIcon(3, blockMeta), this.getBlock().getIcon(4, blockMeta), this.getBlock().getIcon(5, blockMeta), true);
        GL11.glPopMatrix();

    }

 

    RenderBlockUtils.drawFaces(Args...)

   

public static void drawFaces(RenderBlocks renderblocks, Block block, IIcon i1, IIcon i2, IIcon i3, IIcon i4, IIcon i5, IIcon i6, boolean solidtop)
    {
        Tessellator tessellator = Tessellator.instance;
        GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
        tessellator.startDrawingQuads();
        tessellator.setNormal(0.0F, -1.0F, 0.0F);
        renderblocks.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, i1);
        tessellator.draw();
        if (solidtop) GL11.glDisable(3008);
        tessellator.startDrawingQuads();
        tessellator.setNormal(0.0F, 1.0F, 0.0F);
        renderblocks.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, i2);
        tessellator.draw();
        if (solidtop) GL11.glEnable(3008);
        tessellator.startDrawingQuads();
        tessellator.setNormal(0.0F, 0.0F, 1.0F);
        renderblocks.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, i3);
        tessellator.draw();
        tessellator.startDrawingQuads();
        tessellator.setNormal(0.0F, 0.0F, -1.0F);
        renderblocks.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, i4);
        tessellator.draw();
        tessellator.startDrawingQuads();
        tessellator.setNormal(1.0F, 0.0F, 0.0F);
        renderblocks.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, i5);
        tessellator.draw();
        tessellator.startDrawingQuads();
        tessellator.setNormal(-1.0F, 0.0F, 0.0F);
        renderblocks.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, i6);
        tessellator.draw();
        GL11.glTranslatef(0.5F, 0.5F, 0.5F);
    }

  • Author

Why do i need to do that ? These all are IIcon based ones, renderblocks takes an icon for each side.

 

I removed

if(pass != block.getRenderBlockPass()) return;

 

and got that  http://i.imgur.com/Tkp0zdO.png

 

The textures are not derping anymore.

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