Posted July 29, 201411 yr Hello ! I'm experiencing a rendring bug, can't imagine what can cause it, so any help ? Screenshorts http://imgur.com/eNXMSDi,lhf944V,IHP6uuC#0 First img - when i look down, below these 2 multipart blocks Second img - when i look a little bit above the first position Third img - looking directly at the block Code /** * Render the dynamic, changing faces of this part and other gfx as in a TESR. * The Tessellator will need to be started if it is to be used. * @param pos The position of this block space relative to the renderer, same as x, y, z passed to TESR. * @param frame The partial interpolation frame value for animations between ticks * @param pass The render pass, 1 or 0 */ //This is a meth from ForgeMultipart rendering thing @SideOnly(Side.CLIENT) public void renderDynamic(Vector3 pos, float frame, int pass){ GL11.glPushMatrix(); GL11.glTranslated(pos.x, pos.y, pos.z); GL11.glTranslated((bounds.max.x-bounds.min.x)/2+bounds.min.x, (bounds.max.y-bounds.min.y)/2+bounds.min.y,(bounds.max.z-bounds.min.z)/2+ bounds.min.z); GL11.glRotated(rotX,1,0,0); GL11.glRotated(rotY,0,1,0); GL11.glRotated(rotZ,0,0,1); GL11.glScaled(bounds.max.x-bounds.min.x, bounds.max.y-bounds.min.y, bounds.max.z-bounds.min.z); RenderBlocks renderBlocks = new RenderBlocks(); renderBlocks.setRenderBoundsFromBlock(block); RenderBlockUtils.drawFaces(renderBlocks, null, this.getBlock().getIcon(0, blockMeta), this.getBlock().getIcon(1, blockMeta), this.getBlock().getIcon(2, blockMeta), this.getBlock().getIcon(3, blockMeta), this.getBlock().getIcon(4, blockMeta), this.getBlock().getIcon(5, blockMeta), true); GL11.glPopMatrix(); } RenderBlockUtils.drawFaces(Args...) public static void drawFaces(RenderBlocks renderblocks, Block block, IIcon i1, IIcon i2, IIcon i3, IIcon i4, IIcon i5, IIcon i6, boolean solidtop) { Tessellator tessellator = Tessellator.instance; GL11.glTranslatef(-0.5F, -0.5F, -0.5F); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, -1.0F, 0.0F); renderblocks.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, i1); tessellator.draw(); if (solidtop) GL11.glDisable(3008); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 1.0F, 0.0F); renderblocks.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, i2); tessellator.draw(); if (solidtop) GL11.glEnable(3008); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, 1.0F); renderblocks.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, i3); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, -1.0F); renderblocks.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, i4); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); renderblocks.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, i5); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(-1.0F, 0.0F, 0.0F); renderblocks.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, i6); tessellator.draw(); GL11.glTranslatef(0.5F, 0.5F, 0.5F); }
July 29, 201411 yr Author Why do i need to do that ? These all are IIcon based ones, renderblocks takes an icon for each side. I removed if(pass != block.getRenderBlockPass()) return; and got that http://i.imgur.com/Tkp0zdO.png The textures are not derping anymore.
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