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Posted

hello guys,

I have made a mob. I have registered which model it must take but it is a white cube.

And I dont understand what I am doing wrong.

Please help.

 

Here are the classes that do something.

 

main class:

@Mod(modid = R.m, name = R.m ,version = R.v)

public class Main {
@EventHandler
public void PreInit(FMLPreInitializationEvent preEvent){
	Tblocks.load();
	Tblocks.RegisterItems();
	proxy.RegisterRenderThings();

}
@SidedProxy(clientSide = "terriblethings.main.ClientProxy", serverSide = "terriblethings.main.ServerProxy")
public static ServerProxy proxy;

@EventHandler
public void Init(FMLInitializationEvent event){
	Tworldgen.load();
	EntityHandler.RegisterMonsters(EntityEnderhunter.class, "enderhunter");

}
@EventHandler
public void postInit(FMLPostInitializationEvent event){

}
public static int i;
public static int j;
public static int k;

}

 

Here is a class I use to write shorter in other classes:

public class R {

public static final String m = "terriblethings";
public static final String v = "1.7.2.0.0.1 Alpha";
public static final String t = R.m + ":";

}

 

Here is the clientproxy:

public class ClientProxy extends ServerProxy{

public void registerRenderThings(){
	RenderingRegistry.registerEntityRenderingHandler(EntityEnderhunter.class, new RenderEnderhunter(new ModelMinotaur(), 0.3F));

}

}

 

here is the serverproxy:

public class ServerProxy {
public void RegisterRenderThings(){

}

}

My entity handler:

public class EntityHandler {
public static void RegisterMonsters(Class entityClass, String name){
	int entityId = EntityRegistry.findGlobalUniqueEntityId();
	long x = name.hashCode();
	Random random = new Random(x);
	int mainColor = random.nextInt() * 16777215;
	int subColor = random.nextInt() * 16777215;
	EntityRegistry.registerGlobalEntityID(entityClass, name, entityId);
	EntityRegistry.addSpawn(entityClass, 50, 2, 4, EnumCreatureType.monster, BiomeGenBase.birchForest, BiomeGenBase.birchForestHills, BiomeGenBase.coldTaiga, BiomeGenBase.coldTaigaHills, BiomeGenBase.forest, BiomeGenBase.forestHills, BiomeGenBase.jungle, BiomeGenBase.jungleEdge, BiomeGenBase.jungleHills, BiomeGenBase.megaTaiga, BiomeGenBase.megaTaigaHills, BiomeGenBase.roofedForest, BiomeGenBase.taiga, BiomeGenBase.taigaHills);
	EntityRegistry.registerModEntity(entityClass, name, entityId, "terriblethings", 64, 1, true);
	EntityList.entityEggs.put(Integer.valueOf(entityId), new EntityList.EntityEggInfo(entityId, mainColor, subColor));
}

}

 

here is my mob class:

public class EntityEnderhunter extends EntityMob{

public EntityEnderhunter(World world) {
	super(world);
}
protected void applyEntityAttributes(){
	super.applyEntityAttributes();
	this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(5.0D);
	this.getEntityAttribute(SharedMonsterAttributes.followRange).setBaseValue(64.0D);
	this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(10.0D);
	this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(1.0D);
	this.getEntityAttribute(SharedMonsterAttributes.knockbackResistance).setBaseValue(0.5D);
}

}

 

here is the render class:

public class RenderEnderhunter extends RenderLiving {

private static final ResourceLocation texture = new ResourceLocation(R.t + "textures/model/enderhunter.png");

protected ModelMinotaur modelEntity;

public RenderEnderhunter(ModelBase par1ModelBase, float par2) {
	super(par1ModelBase, par2);
	modelEntity = ((ModelMinotaur) mainModel);
}
public void renderEnderhunter(EntityEnderhunter entity, double x, double y, double z, float u, float v){
	super.doRender(entity, x, y, z, u, v);
}
public void doRenderLiving(EntityLiving entityLiving, double x, double y, double z, float u, float v){
	renderEnderhunter((EntityEnderhunter)entityLiving, x, y, z, u, v);
}
public void doRender(Entity entity, double x, double y, double z, float u, float v){
	renderEnderhunter((EntityEnderhunter)entity, x, y, z, u, v);
}

@Override
protected ResourceLocation getEntityTexture(Entity var1) {
	return texture;
}



}

and here is the model class:

public class ModelMinotaur extends ModelBase
{
  //fields
    ModelRenderer RightLeg;
    ModelRenderer LeftLeg;
    ModelRenderer Body;
    ModelRenderer LeftShoulder;
    ModelRenderer RightShoulder;
    ModelRenderer LeftArm;
    ModelRenderer RightArm;
    ModelRenderer Head;
    ModelRenderer RightHorn;
    ModelRenderer LeftHorn;
  
  public ModelMinotaur()
  {
    textureWidth = 256;
    textureHeight = 128;
    
      RightLeg = new ModelRenderer(this, 0, 0);
      RightLeg.addBox(0F, 0F, 0F, 8, 24, ;
      RightLeg.setRotationPoint(0F, 0F, -4F);
      RightLeg.setTextureSize(256, 128);
      RightLeg.mirror = true;
      setRotation(RightLeg, 0F, 0F, 0F);
      LeftLeg = new ModelRenderer(this, 8, 40);
      LeftLeg.addBox(0F, 0F, 0F, 8, 24, ;
      LeftLeg.setRotationPoint(-8F, 0F, -4F);
      LeftLeg.setTextureSize(256, 128);
      LeftLeg.mirror = true;
      setRotation(LeftLeg, 0F, 0F, 0F);
      Body = new ModelRenderer(this, 188, 39);
      Body.addBox(0F, 0F, 0F, 16, 24, ;
      Body.setRotationPoint(-8F, -24F, -4F);
      Body.setTextureSize(256, 128);
      Body.mirror = true;
      setRotation(Body, 0F, 0F, 0F);
      LeftShoulder = new ModelRenderer(this, 0, 88);
      LeftShoulder.addBox(0F, 0F, 0F, 10, 8, 10);
      LeftShoulder.setRotationPoint(-18F, -24F, -5F);
      LeftShoulder.setTextureSize(256, 128);
      LeftShoulder.mirror = true;
      setRotation(LeftShoulder, 0F, 0F, 0F);
      RightShoulder = new ModelRenderer(this, 48, 88);
      RightShoulder.addBox(0F, 0F, 0F, 10, 8, 10);
      RightShoulder.setRotationPoint(8F, -24F, -5F);
      RightShoulder.setTextureSize(256, 128);
      RightShoulder.mirror = true;
      setRotation(RightShoulder, 0F, 0F, 0F);
      LeftArm = new ModelRenderer(this, 36, 0);
      LeftArm.addBox(0F, 0F, 0F, 8, 16, ;
      LeftArm.setRotationPoint(-17F, -16F, -4F);
      LeftArm.setTextureSize(256, 128);
      LeftArm.mirror = true;
      setRotation(LeftArm, 0F, 0F, 0F);
      RightArm = new ModelRenderer(this, 76, 0);
      RightArm.addBox(0F, 0F, 0F, 8, 16, ;
      RightArm.setRotationPoint(9F, -16F, -4F);
      RightArm.setTextureSize(256, 128);
      RightArm.mirror = true;
      setRotation(RightArm, 0F, 0F, 0F);
      Head = new ModelRenderer(this, 180, 0);
      Head.addBox(0F, 0F, 0F, 16, 16, 16);
      Head.setRotationPoint(-8F, -40F, -8F);
      Head.setTextureSize(256, 128);
      Head.mirror = true;
      setRotation(Head, 0F, 0F, 0F);
      RightHorn = new ModelRenderer(this, 139, 0);
      RightHorn.addBox(0F, 0F, 0F, 4, 8, 4);
      RightHorn.setRotationPoint(8F, -44F, -2F);
      RightHorn.setTextureSize(256, 128);
      RightHorn.mirror = true;
      setRotation(RightHorn, 0F, 0F, 0F);
      LeftHorn = new ModelRenderer(this, 120, 0);
      LeftHorn.addBox(0F, 0F, 0F, 4, 8, 4);
      LeftHorn.setRotationPoint(-12F, -44F, -2F);
      LeftHorn.setTextureSize(256, 128);
      LeftHorn.mirror = true;
      setRotation(LeftHorn, 0F, 0F, 0F);
  }
  
  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5, entity);
    RightLeg.render(f5);
    LeftLeg.render(f5);
    Body.render(f5);
    LeftShoulder.render(f5);
    RightShoulder.render(f5);
    LeftArm.render(f5);
    RightArm.render(f5);
    Head.render(f5);
    RightHorn.render(f5);
    LeftHorn.render(f5);
  }
  
  private void setRotation(ModelRenderer model, float x, float y, float z)
  {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
  }
  
  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
  {
    super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
  }

}

 

Does anybody understand what I am doing wrong?

  • Author

Thank you, you saved me in time, I will go away to another country in 2 hours.

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