Posted August 2, 201411 yr I am looking for a tutorial for adding custom mobs to 1.7.2 I would prefer text and image tutorials rather than youtube I have the model added and some classes done, no i need tutorials for tying it together and animating it I think i found what i needed, here 1.7.2 Tutorials: http://adf.ly/pjeti
August 2, 201411 yr I have a tutorial on custom entities that might help. It uses animal entities as main examples, but a lot of the information should help for hostile mobs as well. http://jabelarminecraft.blogspot.com/p/creating-custom-entities.html Also, specifically for animation I have: http://jabelarminecraft.blogspot.com/p/complex-entity-models-including.html And for AI I have: http://jabelarminecraft.blogspot.com/p/complex-entity-models-including.html Anyway, maybe useful to you. Check out my tutorials here: http://jabelarminecraft.blogspot.com/
August 2, 201411 yr Author as you will see by the edit time of my first post, i found your tutorial while you where typing the reply, firstly let me say thankyou, its a good tutorial, but, the details about accessing the texture is a bit hard to understand (at least i couldnt figure it out) the package for my main class is package me.el.mcFarms; the name of my main class is "McFarms" it is registered as @Mod(modid = "McFarms", name="McFarms", version="1.7.2-v1" ) in /Minecraft/src/main/resources/ i have a package "assets.textures.entity.bork" in that package i have "bork.png" in package "me.el.mcFarms.entities.bork" my render class is public class RenderBork extends RenderLiving{ this dosnt work texture = new ResourceLocation("textures/entity/bork/bork.png"); i get [06:58:35] [Client thread/WARN]: Failed to load texture: minecraft:textures/entity/bork/bork.png i tried texture = new ResourceLocation("McFarms:textures/entity/bork/bork.png"); but get [07:02:24] [Client thread/WARN]: Failed to load texture: mcfarms:textures/entity/bork/bork.png what should the path be
August 2, 201411 yr Firstly, the package should be assets.modid.textures.entity.bork, make sure everything is lowercase or it won't work. Secondly use either ResourceLocation("modid:textures/entity/bork/bork.png") or ResourceLocation("modid", "textures/entity/bork/bork.png") Thirdly, it is better practice to define your modid as a "static final String" in you mod's base class in case you want to use it again (you will!), if you do so, replace the (modid = "McFarms") to (modid = McFarms.modid (or whatever you named your variable)) in the @Mod annotation
August 2, 201411 yr Author thanks, got it working now , changed everything to lowercase, including the modid
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