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how do i detect when a player breaks a block ?


Ewe Loon

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You need to register the class as an EventHandler.

 

If you look at the BreakEvent it is in the minecraftforge package, so you need to register it to the MinecraftForge event bus.

 

That is

MinecraftForge.EVENT_BUS.register(INSTANCE_OF_YOUR_EVENT_HANDLER_CLASS);

 

It's common practice to register you event handlers in your common proxy, then in your server/client proxies you override the method, and call the super method. This allows to have a client-only and server-only event handlers (very useful for configuration, rendering, ect.).

BEFORE ASKING FOR HELP READ THE EAQ!

 

I'll help if I can. Apologies if I do something obviously stupid. :D

 

If you don't know basic Java yet, go and follow these tutorials.

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Doing it in your main mod file clutters it up and makes it look messy. A lot easier to call proxy.registerEventHandlers(); or whatever you call it. That way if you're registering an event handler only for rendering events, you only do so on the client. You can also split client/server config files like this.

 

I thought most people did this as that's what I've seen from all these available tutorials and I can't see an obvious downside for it.

BEFORE ASKING FOR HELP READ THE EAQ!

 

I'll help if I can. Apologies if I do something obviously stupid. :D

 

If you don't know basic Java yet, go and follow these tutorials.

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