Posted August 3, 201411 yr Hi! I want to change a block texture depending on the players position and armor. I tried to use: @SideOnly(Side.CLIENT) public void randomDisplayTick(World world, int x, int y, int z, Random rand) { super.randomDisplayTick(world, x, y, z, rand); Minecraft minecraft = Minecraft.getMinecraft(); EntityPlayer player = minecraft.thePlayer; if(player.getDistance(x, y, z)<{ this.blockIcon=Blocks.acacia_stairs.getBlockTextureFromSide(1); minecraft.renderGlobal.markBlockForUpdate(x, y, z); } else { this.blockIcon=Blocks.air.getBlockTextureFromSide(1); minecraft.renderGlobal.markBlockForUpdate(x, y, z); } } But this always changed the textures of all blocks and i wasn't able to make the block transparent. So i am now trying to use a tile entity special renderer but i don't want to recreate the whole Block model. I just want to change the block icon(not the resource location) and to make the block invisible. Is there any simple way to do this? Here could be your advertisement!
August 3, 201411 yr Author Ok, but how can i use block icons (not resource locations) inside my tesr? I want my block to use textures from vanilla blocks based on where its placed. And is there an easy way to use the standard block model? Here could be your advertisement!
August 3, 201411 yr Author And what if i want to get the texture from a block thats added by another mod? Or is the TextureMap generated after Minecraft started and contains the textures from all loaded Blocks? Here could be your advertisement!
August 3, 201411 yr Author and i can get the position from the icons, right? But how do i zoom in? And is there any easy way to get the standard model or do i have to draw it wit a tessellator? Here could be your advertisement!
August 3, 201411 yr Author Well.... Ok, i somehow got it working using: tessellator.addVertexWithUV(0, 0, 0, minU, minV); tessellator.addVertexWithUV(0, 1, 0, minU, maxV); tessellator.addVertexWithUV(1, 1, 0, maxU, maxV); tessellator.addVertexWithUV(1, 0, 0, maxU, minV); But i don't know when i draw which side. (Need it for block.getBlockTextureFromSide(1).getMinU() ) can someone tell me where minecraft does this? Ok, found the class that renders standard Blocks but its a mess. Can someone help me to figure out how to render which side? Here could be your advertisement!
August 3, 201411 yr Author nah, its for a half side. But i don't know which side. If i want to make my fake block as real as possible i have to get the correct min/max u/v for the correct side (0-5 i believe) But i don't know what side is facing north, south, east, west up and down. Here could be your advertisement!
August 3, 201411 yr Author This part, right? public static final ForgeDirection[] VALID_DIRECTIONS = {DOWN, UP, NORTH, SOUTH, WEST, EAST}; public static final int[] OPPOSITES = {1, 0, 3, 2, 5, 4, 6}; But for what is 6? And another question: tessellator.addVertexWithUV(x, y, z, u, v); Now is: x: south/north y: up/down z: east west correct? Here could be your advertisement!
August 3, 201411 yr Author oh... ok. But what side of a block does face what direction? double minUSide0 = block.getBlockTextureFromSide(0).getMinU(); double maxUSide0 = block.getBlockTextureFromSide(0).getMaxU(); double minVSide0 = block.getBlockTextureFromSide(0).getMinV(); double maxVSide0 = block.getBlockTextureFromSide(0).getMaxV(); double minUSide1 = block.getBlockTextureFromSide(1).getMinU(); double maxUSide1 = block.getBlockTextureFromSide(1).getMaxU(); double minVSide1 = block.getBlockTextureFromSide(1).getMinV(); double maxVSide1 = block.getBlockTextureFromSide(1).getMaxV(); double minUSide2 = block.getBlockTextureFromSide(2).getMinU(); double maxUSide2 = block.getBlockTextureFromSide(2).getMaxU(); double minVSide2 = block.getBlockTextureFromSide(2).getMinV(); double maxVSide2 = block.getBlockTextureFromSide(2).getMaxV(); double minUSide3 = block.getBlockTextureFromSide(3).getMinU(); double maxUSide3 = block.getBlockTextureFromSide(3).getMaxU(); double minVSide3 = block.getBlockTextureFromSide(3).getMinV(); double maxVSide3 = block.getBlockTextureFromSide(3).getMaxV(); double minUSide4 = block.getBlockTextureFromSide(4).getMinU(); double maxUSide4 = block.getBlockTextureFromSide(4).getMaxU(); double minVSide4 = block.getBlockTextureFromSide(4).getMinV(); double maxVSide4 = block.getBlockTextureFromSide(4).getMaxV(); double minUSide5 = block.getBlockTextureFromSide(5).getMinU(); double maxUSide5 = block.getBlockTextureFromSide(5).getMaxU(); double minVSide5 = block.getBlockTextureFromSide(5).getMinV(); double maxVSide5 = block.getBlockTextureFromSide(5).getMaxV(); this is a little bit useless if i place it at the wrong side... Here could be your advertisement!
August 3, 201411 yr Author Ok, now everything is working, but i still have a few problems with the block brightness and the color of grass. Any ideas how to solve this? Here could be your advertisement!
August 3, 201411 yr Author At least you are better than me. Thx for helping my with these problems, maybe i am able to figure out the rest on my own. Here could be your advertisement!
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