Posted August 3, 201411 yr comment_112779 Hello again! I'm hoping this is a simple question, and I'm just overlooking or misunderstanding or not thinking of something simple. It seems to be that to make a new enchantment, you have to give that enchantment an ID (below is the Enchantment.class code I'm talking about): protected Enchantment(int p_i1926_1_, int p_i1926_2_, EnumEnchantmentType p_i1926_3_) { this.effectId = p_i1926_1_; this.weight = p_i1926_2_; this.type = p_i1926_3_; if (enchantmentsList[p_i1926_1_] != null) { throw new IllegalArgumentException("Duplicate enchantment id! " + this.getClass() + " and " + enchantmentsList[p_i1926_1_].getClass() + " Enchantment ID:" + p_i1926_1_); } else { enchantmentsList[p_i1926_1_] = this; } } The list seems to be capped at 256, and while that's plenty, it's not quite large enough to be 99% sure your mod's enchantment ID won't conflict with anothers enchantment ID. Is there a .getNextID() I'm missing, or some way to determine a safe ID to use? Or do I need to browse around and hope my ID doesn't clash with another? Thanks!
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.