Jump to content

[1.7.2] How to draw skin face on the gui?


Recommended Posts


I have problem with drawing skin face on the gui. Here's my code:

				 this.ownerface = AbstractClientPlayer.getLocationSkin(player.getDisplayName());
			 this.drawTexturedModalRect(xPos2 - 1, yPos + 200, 8, 8, 8, ;

The face isn't showing.

Thanks for help.


Link to comment
Share on other sites

drawTexturedModalRect is for 256x256 texture.

Skin size is 64x32.

Use this:

    public void drawNonStandartTexturedRect(int x, int y, int u, int v, int width, int height, int textureWidth, int textureHeight)
        float f = 1F / (float)textureWidth;
        float f1 = 1F / (float)textureHeight;
        Tessellator tessellator = Tessellator.instance;
        tessellator.addVertexWithUV((double)(x), (double)(y + height), 0, (double)((float)(u) * f), (double)((float)(v + height) * f1));
        tessellator.addVertexWithUV((double)(x + width), (double)(y + height), 0, (double)((float)(u + width) * f), (double)((float)(v + height) * f1));
        tessellator.addVertexWithUV((double)(x + width), (double)(y), 0, (double)((float)(u + width) * f), (double)((float)(v) * f1));
        tessellator.addVertexWithUV((double)(x), (double)(y), 0, (double)((float)(u) * f), (double)((float)(v) * f1));


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.