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Posted

Hello,

 

I have been having issues making my mod client/server side compatible. This is all new to me as I have never had the need for a server side of a mod. I was wondering what I would need to do -- I have heard of proxies and packets, but will those help me accomplish what I am doing?

 

If you need more information, just ask.

 

Best Regards,

TheXFactor117

Developer of Levels and Lost Eclipse

This code is for telling Minecraft that we have proxies:

@SidedProxy(clientSide = "com.example.ClientProxy", serverSide = "com.example.CommonProxy")
public static CommonProxy proxy;

In ClientProxy you extends CommonProxy.

ClientProxy is for functions only client-side(ex. tileentity render).

CommonProxy is for ex. registering items .

  • Author

In ClientProxy you extends CommonProxy.

ClientProxy is for functions only client-side(ex. tileentity render).

CommonProxy is for ex. registering items .

Ah ok. I'll try that now.

 

Edit: @SidedProxy is giving me an error. I put it above @Mod in the main class file.

Developer of Levels and Lost Eclipse

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