Posted August 6, 201411 yr Hello, how can I add a new Item as a fishable Item? I'v found this in EntityFishHook: private static final List field_146039_d = Arrays.asList(new WeightedRandomFishable[] {(new WeightedRandomFishable(new ItemStack(Items.leather_boots), 10)).func_150709_a(0.9F), new WeightedRandomFishable(new ItemStack(Items.leather), 10), new WeightedRandomFishable(new ItemStack(Items.bone), 10), new WeightedRandomFishable(new ItemStack(Items.potionitem), 10), new WeightedRandomFishable(new ItemStack(Items.string), 5), (new WeightedRandomFishable(new ItemStack(Items.fishing_rod), 2)).func_150709_a(0.9F), new WeightedRandomFishable(new ItemStack(Items.bowl), 10), new WeightedRandomFishable(new ItemStack(Items.stick), 5), new WeightedRandomFishable(new ItemStack(Items.dye, 10, 0), 1), new WeightedRandomFishable(new ItemStack(Blocks.tripwire_hook), 10), new WeightedRandomFishable(new ItemStack(Items.rotten_flesh), 10)}); private static final List field_146041_e = Arrays.asList(new WeightedRandomFishable[] {new WeightedRandomFishable(new ItemStack(Blocks.waterlily), 1), new WeightedRandomFishable(new ItemStack(Items.name_tag), 1), new WeightedRandomFishable(new ItemStack(Items.saddle), 1), (new WeightedRandomFishable(new ItemStack(Items.bow), 1)).func_150709_a(0.25F).func_150707_a(), (new WeightedRandomFishable(new ItemStack(Items.fishing_rod), 1)).func_150709_a(0.25F).func_150707_a(), (new WeightedRandomFishable(new ItemStack(Items.book), 1)).func_150707_a()}); private static final List field_146036_f = Arrays.asList(new WeightedRandomFishable[] {new WeightedRandomFishable(new ItemStack(Items.fish, 1, ItemFishFood.FishType.COD.func_150976_a()), 60), new WeightedRandomFishable(new ItemStack(Items.fish, 1, ItemFishFood.FishType.SALMON.func_150976_a()), 25), new WeightedRandomFishable(new ItemStack(Items.fish, 1, ItemFishFood.FishType.CLOWNFISH.func_150976_a()), 2), new WeightedRandomFishable(new ItemStack(Items.fish, 1, ItemFishFood.FishType.PUFFERFISH.func_150976_a()), 13)}); Can i edit this lists without changing the vanilla code? Or is there an forge event I can use where I can change the Item thats getting fished by the player?
August 6, 201411 yr Hi Those lists are declared private final so I think you're out of luck manipulating them without modifying vanilla. I don't see any relevant forge events in the code either. -TGG
August 6, 201411 yr Mariculture add new fish. https://github.com/joshiejack/Mariculture/blob/0392470630ee164edcf716c841c0a92c0f2609e2/src/main/java/mariculture/fishery/FishingHandler.java is the code for how they did it.
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