Jump to content

Recommended Posts

Posted

Im Working on my Gui, and in the spot where the fluid is supposed to be im getting a weird texture show up.

 

 

Tile Entity

package com.brady131313.steamreborn.tileentity;

import com.brady131313.steamreborn.init.ModFluids;
import com.brady131313.steamreborn.inventory.ContainerSR;
import com.brady131313.steamreborn.utility.Tank;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ICrafting;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.ChatComponentText;
import net.minecraftforge.common.util.ForgeDirection;
import net.minecraftforge.fluids.FluidStack;

/**
* Created by brady on 8/6/2014.
*/
public class TileEntityAlloyCompressor extends TileMachineTank {

    public static final int INVENTORY_SIZE = 3;
    public static final int ITEM1_INVENTORY_INDEX = 0;
    public static final int ITEM2_INVENTORY_INDEX = 1;
    public static final int OUTPUT_INVENTORY_INDEX = 2;
    private int tankSize;

    public int itemCookTime; //How long the current item has been cooking

    public ItemStack outputItemStack;

    public TileEntityAlloyCompressor() {
        tank = new Tank(new FluidStack(ModFluids.steamFluid, 0), 10000);
        inventory = new ItemStack[iNVENTORY_SIZE];
    }

    @Override
    public int[] getAccessibleSlotsFromSide(int side) {

        return side == ForgeDirection.DOWN.ordinal() ? new int[]{OUTPUT_INVENTORY_INDEX} : new int[]{ITEM1_INVENTORY_INDEX, ITEM2_INVENTORY_INDEX, OUTPUT_INVENTORY_INDEX};
    }

    @Override
    public boolean canInsertItem(int slotIndex, ItemStack itemStack, int side) {

        if (worldObj.getTileEntity(xCoord, yCoord, zCoord) instanceof TileEntityAlloyCompressor) {
            return isItemValidForSlot(slotIndex, itemStack);
        } else {
            return false;
        }
    }

    @Override
    public boolean canExtractItem(int slotIndex, ItemStack itemStack, int side) {

        return slotIndex == OUTPUT_INVENTORY_INDEX;
    }

    @SideOnly(Side.CLIENT)
    public int getCookProgressScaled(int scale) {

        return this.itemCookTime * scale / 200;
    }

    public int getScaledSteamLevel(int scale) {

        final double steamLevel = tank.getFluid() == null ? 0 : this.tank.getFluidAmount();

        return (int) (steamLevel * scale / this.tank.getCapacity());
    }

    public FluidStack getSteam() {

        return tank.getFluid();
    }

    @Override
    public void process() {


    }

    public void getGUINetworkData(int id, int value) {

        if (id == 6) tankSize = value;
        else super.getGuiNetworkData(id, value);
    }

    public void sendGUINetworkData(ContainerSR container, ICrafting crafting) {

        super.sendGuiNetworkData(container, crafting);
        crafting.sendProgressBarUpdate(container, 6, tankSize);
    }

    @Override
    public void readFromNBT(NBTTagCompound nbt) {
        super.readFromNBT(nbt);
        tank.readFromNBT(nbt.getCompoundTag("steamTank"));
    }

    @Override
    public void writeToNBT(NBTTagCompound nbt) {

        super.writeToNBT(nbt);
        nbt.setTag("steamTank", tank.writeToNBT(new NBTTagCompound()));
    }

    public void sendChatInfoToPlayer(EntityPlayer player) {

        player.addChatMessage(new ChatComponentText("Tanks Fluid Amount: " + tank.getFluidAmount()));
        player.addChatMessage(new ChatComponentText("Tanks Capacity: " + tank.getCapacity()));
    }
}

 

Gui

package com.brady131313.steamreborn.client.gui.machines;

import com.brady131313.steamreborn.inventory.ContainerAlloyCompressor;
import com.brady131313.steamreborn.reference.Names;
import com.brady131313.steamreborn.reference.Textures;
import com.brady131313.steamreborn.tileentity.TileEntityAlloyCompressor;
import com.brady131313.steamreborn.utility.LogHelper;
import com.brady131313.steamreborn.utility.RenderUtils;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.util.IIcon;
import net.minecraft.util.StatCollector;
import net.minecraftforge.fluids.FluidStack;
import org.lwjgl.opengl.GL11;

import java.util.logging.Logger;


@SideOnly(Side.CLIENT)
public class GuiAlloyCompressor extends GuiContainer {

    private TileEntityAlloyCompressor tileEntityAlloyCompressor;

    public GuiAlloyCompressor(InventoryPlayer inventoryPlayer, TileEntityAlloyCompressor tileEntityAlloyCompressor) {

        super(new ContainerAlloyCompressor(inventoryPlayer, tileEntityAlloyCompressor));
        this.tileEntityAlloyCompressor = tileEntityAlloyCompressor;
        xSize = 176;
        ySize = 187;
    }

    @Override
    protected void drawGuiContainerForegroundLayer(int x, int y) {

        String containerName = StatCollector.translateToLocal(tileEntityAlloyCompressor.getInventoryName());
        fontRendererObj.drawString(containerName, xSize / 2 - fontRendererObj.getStringWidth(containerName) / 2, 6, 4210752);
        fontRendererObj.drawString(StatCollector.translateToLocal(Names.Containers.VANNILLA_INVENTORY), 8, ySize - 96 + 2, 4210752);
    }

    @Override
    protected void drawGuiContainerBackgroundLayer(float var1, int var2, int var3) {

        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

        this.mc.getTextureManager().bindTexture(Textures.Gui.ALLOY_COMPRESSOR);

        int xStart = (width - xSize) / 2;
        int yStart = (height - ySize) / 2;

        this.drawTexturedModalRect(xStart, yStart, 0, 0, xSize, ySize);
        int scaleAdjustment;

        /*final int steamLevel = this.tileEntityAlloyCompressor.getScaledSteamLevel(58);
        this.drawTexturedModalRect(xStart + 15, yStart + 18, 208, 71, 16, steamLevel);
        LogHelper.info(steamLevel);*/

        drawFluid(tileEntityAlloyCompressor.getSteam(), xStart + 15, yStart + 18, 16, 58, tileEntityAlloyCompressor.tank.getCapacity());
        //TODO fix weird render issue with fluid in gui

        scaleAdjustment = this.tileEntityAlloyCompressor.getCookProgressScaled(36);
        this.drawTexturedModalRect(xStart + 63 , yStart + 32, 176, 34, scaleAdjustment + 1, 30);

        this.drawTexturedModalRect(xStart + 15, yStart + 23, 180, 73, 16, 49);

    }

    public void drawFluid(FluidStack fluid, int x, int y, int width, int height, int maxCapacity) {

        if (fluid == null || fluid.getFluid() == null) {
            return;
        }

        IIcon icon = fluid.getFluid().getIcon(fluid);
        LogHelper.info(fluid.getFluid().getIcon(fluid));
        mc.renderEngine.bindTexture(TextureMap.locationBlocksTexture);
        RenderUtils.setGLColorFromInt(fluid.getFluid().getColor(fluid));
        int fullX = width / 16;
        int fullY = height / 16;
        int lastX = width - fullX * 16;
        int lastY = height - fullY * 16;
        int level = fluid.amount * height / maxCapacity;
        int fullLvl = (height - level) / 16;
        int lastLvl = (height - level) - fullLvl * 16;

        for (int i = 0; i < fullX; i++) {
            for (int j = 0; j < fullY; j++) {
                if (j >= fullLvl) {
                    drawCutIcon(icon, x + i * 16, y + j * 16, 16, 16, j == fullLvl ? lastLvl : 0);
                }
            }
        }

        for (int i = 0; i < fullX; i++) {
            drawCutIcon(icon, x + i * 16, y + fullY * 16, 16, lastY, fullLvl == fullY ? lastLvl : 0);
        }

        for (int i = 0; i < fullY; i++) {
            if (i >= fullLvl) {
                drawCutIcon(icon, x + fullX * 16, y + i * 16, lastX, 16, i == fullLvl ? lastLvl : 0);
            }
        }

        drawCutIcon(icon, x + fullX * 16, y + fullY * 16, lastX, lastY, fullLvl == fullY ? lastLvl : 0);
    }

    private void drawCutIcon(IIcon icon, int x, int y, int width, int height, int cut) {

        Tessellator tess = Tessellator.instance;
        tess.startDrawingQuads();
        tess.addVertexWithUV(x, y + height, zLevel, icon.getMinU(), icon.getInterpolatedV(height));
        tess.addVertexWithUV(x + width, y + height, zLevel, icon.getInterpolatedU(width), icon.getInterpolatedV(height));
        tess.addVertexWithUV(x + width, y + cut, zLevel, icon.getInterpolatedU(width), icon.getInterpolatedV(cut));
        tess.addVertexWithUV(x, y + cut, zLevel, icon.getMinU(), icon.getInterpolatedV(cut));
        tess.draw();
    }

}

Posted

Hi

 

It looks to me like you have either bound the wrong texture sheet (do you mean to use vanilla block sheet?) or you are using the wrong texture coordinates for your icon - i.e. something is wrong in your "cut" calculations.

 

-TGG

Posted

I'm using the same methods as the buildcraft drawfluid and draw cut icon, as well as the same texture map as the build craft so I'm unsure as to why this is happening. When I removed tinkers construct it showed the vanilla textures so I know its not another mod causing it

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.