Posted August 7, 201411 yr Im Working on my Gui, and in the spot where the fluid is supposed to be im getting a weird texture show up. Tile Entity package com.brady131313.steamreborn.tileentity; import com.brady131313.steamreborn.init.ModFluids; import com.brady131313.steamreborn.inventory.ContainerSR; import com.brady131313.steamreborn.utility.Tank; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.ICrafting; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.ChatComponentText; import net.minecraftforge.common.util.ForgeDirection; import net.minecraftforge.fluids.FluidStack; /** * Created by brady on 8/6/2014. */ public class TileEntityAlloyCompressor extends TileMachineTank { public static final int INVENTORY_SIZE = 3; public static final int ITEM1_INVENTORY_INDEX = 0; public static final int ITEM2_INVENTORY_INDEX = 1; public static final int OUTPUT_INVENTORY_INDEX = 2; private int tankSize; public int itemCookTime; //How long the current item has been cooking public ItemStack outputItemStack; public TileEntityAlloyCompressor() { tank = new Tank(new FluidStack(ModFluids.steamFluid, 0), 10000); inventory = new ItemStack[iNVENTORY_SIZE]; } @Override public int[] getAccessibleSlotsFromSide(int side) { return side == ForgeDirection.DOWN.ordinal() ? new int[]{OUTPUT_INVENTORY_INDEX} : new int[]{ITEM1_INVENTORY_INDEX, ITEM2_INVENTORY_INDEX, OUTPUT_INVENTORY_INDEX}; } @Override public boolean canInsertItem(int slotIndex, ItemStack itemStack, int side) { if (worldObj.getTileEntity(xCoord, yCoord, zCoord) instanceof TileEntityAlloyCompressor) { return isItemValidForSlot(slotIndex, itemStack); } else { return false; } } @Override public boolean canExtractItem(int slotIndex, ItemStack itemStack, int side) { return slotIndex == OUTPUT_INVENTORY_INDEX; } @SideOnly(Side.CLIENT) public int getCookProgressScaled(int scale) { return this.itemCookTime * scale / 200; } public int getScaledSteamLevel(int scale) { final double steamLevel = tank.getFluid() == null ? 0 : this.tank.getFluidAmount(); return (int) (steamLevel * scale / this.tank.getCapacity()); } public FluidStack getSteam() { return tank.getFluid(); } @Override public void process() { } public void getGUINetworkData(int id, int value) { if (id == 6) tankSize = value; else super.getGuiNetworkData(id, value); } public void sendGUINetworkData(ContainerSR container, ICrafting crafting) { super.sendGuiNetworkData(container, crafting); crafting.sendProgressBarUpdate(container, 6, tankSize); } @Override public void readFromNBT(NBTTagCompound nbt) { super.readFromNBT(nbt); tank.readFromNBT(nbt.getCompoundTag("steamTank")); } @Override public void writeToNBT(NBTTagCompound nbt) { super.writeToNBT(nbt); nbt.setTag("steamTank", tank.writeToNBT(new NBTTagCompound())); } public void sendChatInfoToPlayer(EntityPlayer player) { player.addChatMessage(new ChatComponentText("Tanks Fluid Amount: " + tank.getFluidAmount())); player.addChatMessage(new ChatComponentText("Tanks Capacity: " + tank.getCapacity())); } } Gui package com.brady131313.steamreborn.client.gui.machines; import com.brady131313.steamreborn.inventory.ContainerAlloyCompressor; import com.brady131313.steamreborn.reference.Names; import com.brady131313.steamreborn.reference.Textures; import com.brady131313.steamreborn.tileentity.TileEntityAlloyCompressor; import com.brady131313.steamreborn.utility.LogHelper; import com.brady131313.steamreborn.utility.RenderUtils; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.util.IIcon; import net.minecraft.util.StatCollector; import net.minecraftforge.fluids.FluidStack; import org.lwjgl.opengl.GL11; import java.util.logging.Logger; @SideOnly(Side.CLIENT) public class GuiAlloyCompressor extends GuiContainer { private TileEntityAlloyCompressor tileEntityAlloyCompressor; public GuiAlloyCompressor(InventoryPlayer inventoryPlayer, TileEntityAlloyCompressor tileEntityAlloyCompressor) { super(new ContainerAlloyCompressor(inventoryPlayer, tileEntityAlloyCompressor)); this.tileEntityAlloyCompressor = tileEntityAlloyCompressor; xSize = 176; ySize = 187; } @Override protected void drawGuiContainerForegroundLayer(int x, int y) { String containerName = StatCollector.translateToLocal(tileEntityAlloyCompressor.getInventoryName()); fontRendererObj.drawString(containerName, xSize / 2 - fontRendererObj.getStringWidth(containerName) / 2, 6, 4210752); fontRendererObj.drawString(StatCollector.translateToLocal(Names.Containers.VANNILLA_INVENTORY), 8, ySize - 96 + 2, 4210752); } @Override protected void drawGuiContainerBackgroundLayer(float var1, int var2, int var3) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.getTextureManager().bindTexture(Textures.Gui.ALLOY_COMPRESSOR); int xStart = (width - xSize) / 2; int yStart = (height - ySize) / 2; this.drawTexturedModalRect(xStart, yStart, 0, 0, xSize, ySize); int scaleAdjustment; /*final int steamLevel = this.tileEntityAlloyCompressor.getScaledSteamLevel(58); this.drawTexturedModalRect(xStart + 15, yStart + 18, 208, 71, 16, steamLevel); LogHelper.info(steamLevel);*/ drawFluid(tileEntityAlloyCompressor.getSteam(), xStart + 15, yStart + 18, 16, 58, tileEntityAlloyCompressor.tank.getCapacity()); //TODO fix weird render issue with fluid in gui scaleAdjustment = this.tileEntityAlloyCompressor.getCookProgressScaled(36); this.drawTexturedModalRect(xStart + 63 , yStart + 32, 176, 34, scaleAdjustment + 1, 30); this.drawTexturedModalRect(xStart + 15, yStart + 23, 180, 73, 16, 49); } public void drawFluid(FluidStack fluid, int x, int y, int width, int height, int maxCapacity) { if (fluid == null || fluid.getFluid() == null) { return; } IIcon icon = fluid.getFluid().getIcon(fluid); LogHelper.info(fluid.getFluid().getIcon(fluid)); mc.renderEngine.bindTexture(TextureMap.locationBlocksTexture); RenderUtils.setGLColorFromInt(fluid.getFluid().getColor(fluid)); int fullX = width / 16; int fullY = height / 16; int lastX = width - fullX * 16; int lastY = height - fullY * 16; int level = fluid.amount * height / maxCapacity; int fullLvl = (height - level) / 16; int lastLvl = (height - level) - fullLvl * 16; for (int i = 0; i < fullX; i++) { for (int j = 0; j < fullY; j++) { if (j >= fullLvl) { drawCutIcon(icon, x + i * 16, y + j * 16, 16, 16, j == fullLvl ? lastLvl : 0); } } } for (int i = 0; i < fullX; i++) { drawCutIcon(icon, x + i * 16, y + fullY * 16, 16, lastY, fullLvl == fullY ? lastLvl : 0); } for (int i = 0; i < fullY; i++) { if (i >= fullLvl) { drawCutIcon(icon, x + fullX * 16, y + i * 16, lastX, 16, i == fullLvl ? lastLvl : 0); } } drawCutIcon(icon, x + fullX * 16, y + fullY * 16, lastX, lastY, fullLvl == fullY ? lastLvl : 0); } private void drawCutIcon(IIcon icon, int x, int y, int width, int height, int cut) { Tessellator tess = Tessellator.instance; tess.startDrawingQuads(); tess.addVertexWithUV(x, y + height, zLevel, icon.getMinU(), icon.getInterpolatedV(height)); tess.addVertexWithUV(x + width, y + height, zLevel, icon.getInterpolatedU(width), icon.getInterpolatedV(height)); tess.addVertexWithUV(x + width, y + cut, zLevel, icon.getInterpolatedU(width), icon.getInterpolatedV(cut)); tess.addVertexWithUV(x, y + cut, zLevel, icon.getMinU(), icon.getInterpolatedV(cut)); tess.draw(); } }
August 7, 201411 yr Hi It looks to me like you have either bound the wrong texture sheet (do you mean to use vanilla block sheet?) or you are using the wrong texture coordinates for your icon - i.e. something is wrong in your "cut" calculations. -TGG
August 7, 201411 yr Author I'm using the same methods as the buildcraft drawfluid and draw cut icon, as well as the same texture map as the build craft so I'm unsure as to why this is happening. When I removed tinkers construct it showed the vanilla textures so I know its not another mod causing it
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