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Posted

Thinking about it you might not even need a new class (unless you want it to have custom properties/functions)

 

Static Block newGlassPane;

 

newGlassPane = new BlockPane("glass", "glass_pane_top", Material.glass, false);

//First String 'glass' is the side textures, Second String 'glass_pane_top' is the top and bottom, maybe even rims, then the Material, the boolean i'm not sure but leave it as false. I haven't looked into the class too much to see it's use.

 

so you could so your own with this:

 

Static Block myPaneClone;

myPaneClone = new BlockPane("stone", "cobblestone", Material.rock, false).setHardness(1.5F).setResistance(10.0F).setStepSound(soundTypePiston).setBlockName("stoneSheet");

 

but like I said if you need to have custom functionality you can create a new class that "extends BlockPane" and overwrite the methods you need

Posted

Thinking about it you might not even need a new class (unless you want it to have custom properties/functions)

 

Static Block newGlassPane;

 

newGlassPane = new BlockPane("glass", "glass_pane_top", Material.glass, false);

//First String 'glass' is the side textures, Second String 'glass_pane_top' is the top and bottom, maybe even rims, then the Material, the boolean i'm not sure but leave it as false. I haven't looked into the class too much to see it's use.

 

so you could so your own with this:

 

Static Block myPaneClone;

myPaneClone = new BlockPane("stone", "cobblestone", Material.rock, false).setHardness(1.5F).setResistance(10.0F).setStepSound(soundTypePiston).setBlockName("stoneSheet");

 

but like I said if you need to have custom functionality you can create a new class that "extends BlockPane" and overwrite the methods you need

 

Hi, I try it doing that way

 

  @EventHandler

    public void load(FMLInitializationEvent event){

  newGlassPane = new BlockPane("glass", "glass_pane_top", Material.glass, false);

    }

 

But eclipse give me an error "The constructor BlockPane(String, String, Material, boolean) is not visible"

 

How can I fix this?

 

Posted

I tried it, saw the same issue, for some reason BlockPane's constructor is "protected" not sure if that is a forge 'oops' or what.

 

so what I had to do was extend BlockPane then use that like so:

 

import net.minecraft.block.BlockPane;
import net.minecraft.block.material.Material;

public class BlockPaneRot extends BlockPane
{
        //NOTE when you have eclipse make the constructor for you it *WILL BE 'protected'* so make sure to make this public like below.
public BlockPaneRot(String flatFaceTextureName, String rimTextureName,
		Material mat, boolean bool) {
	super(flatFaceTextureName, rimTextureName, mat, bool);
	// TODO Auto-generated constructor stub
}

}

 

now you can call your mimic of BlockPaneXYZ toss in the textures and set the values of what you want.

 

defining it:

public static Block myPane;

-----

myPane = new BlockPaneRot("stone", "cobblestone", Material.rock, false).setHardness(1.5F).setResistance(10.0F).setBlockName("stoneSheet");

-----

GameRegistry.registerBlock(myPane, 
			myPane.getUnlocalizedName().substring(5));

Posted

Hi, hugo_the_dwarf

 

I did the same as you type here But the game crashes

 

 

---- Minecraft Crash Report ----

// On the bright side, I bought you a teddy bear!

 

Time: 10/08/14 01:10 PM

Description: There was a severe problem during mod loading that has caused the game to fail

 

cpw.mods.fml.common.LoaderException: java.lang.NullPointerException: Can't add null-object to the registry, name moreblocksmod:myPane.

at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:222)

at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:171)

at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:160)

at com.copinman.MoreBlocks.MainClass.<init>(MainClass.java:53)

at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)

at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)

at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)

at java.lang.reflect.Constructor.newInstance(Unknown Source)

at java.lang.Class.newInstance0(Unknown Source)

at java.lang.Class.newInstance(Unknown Source)

at cpw.mods.fml.common.ILanguageAdapter$JavaAdapter.getNewInstance(ILanguageAdapter.java:173)

at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:486)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)

at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)

at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)

at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)

at com.google.common.eventbus.EventBus.post(EventBus.java:267)

at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)

at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)

at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)

at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)

at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)

at com.google.common.eventbus.EventBus.post(EventBus.java:267)

at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)

at cpw.mods.fml.common.Loader.loadMods(Loader.java:491)

at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)

at net.minecraft.client.Minecraft.startGame(Minecraft.java:522)

at net.minecraft.client.Minecraft.run(Minecraft.java:892)

at net.minecraft.client.main.Main.main(Main.java:112)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)

at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

Caused by: java.lang.NullPointerException: Can't add null-object to the registry, name moreblocksmod:myPane.

at cpw.mods.fml.common.registry.FMLControlledNamespacedRegistry.add(FMLControlledNamespacedRegistry.java:353)

at cpw.mods.fml.common.registry.GameData.registerBlock(GameData.java:817)

at cpw.mods.fml.common.registry.GameData.registerBlock(GameData.java:792)

at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:212)

... 43 more

 

 

A detailed walkthrough of the error, its code path and all known details is as follows:

---------------------------------------------------------------------------------------

 

-- System Details --

Details:

Minecraft Version: 1.7.2

Operating System: Windows 8 (amd64) version 6.2

Java Version: 1.7.0_21, Oracle Corporation

Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation

Memory: 68431104 bytes (65 MB) / 373948416 bytes (356 MB) up to 1908932608 bytes (1820 MB)

JVM Flags: 0 total;

AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0

FML: MCP v9.03 FML v7.2.217.1147 Minecraft Forge 10.12.2.1147 4 mods loaded, 4 mods active

mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed

FML{7.2.217.1147} [Forge Mod Loader] (forgeSrc-1.7.2-10.12.2.1147.jar) Unloaded->Constructed

Forge{10.12.2.1147} [Minecraft Forge] (forgeSrc-1.7.2-10.12.2.1147.jar) Unloaded->Constructed

moreblocksmod{v1.0} [More Blocks Mod] (bin) Unloaded->Errored

 

Maybe Forge Team need to fix this problem

Posted

What he means is you are registering the block before you actually make it.

 

like GameRegister(MyBLock,"name")

then you try to say MyBlock = newBlock;

 

can't do that. define the object then register it.

 

Look at the order of this:

public static Block myPane;

-----

myPane = new BlockPaneRot("stone", "cobblestone", Material.rock, false).setHardness(1.5F).setResistance(10.0F).setBlockName("stoneSheet");

-----

GameRegistry.registerBlock(myPane, 
			myPane.getUnlocalizedName().substring(5));

Posted

Hi, let me show you guys my entire Class

 

package com.copinman.MoreBlocks;

 

import com.copinman.MoreBlocks.block.ChWhiteClass;

import com.copinman.MoreBlocks.block.LuxWhiteClass;

import com.copinman.MoreBlocks.block.SampleBlockClass;

import com.copinman.MoreBlocks.block.Wood1Class;

import com.copinman.MoreBlocks.block.Wood2Class;

 

import net.minecraft.block.Block;

import net.minecraft.block.BlockPane;

import net.minecraft.block.material.Material;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.init.Blocks;

import net.minecraft.init.Items;

import net.minecraft.item.ItemStack;

import cpw.mods.fml.common.Mod;

import cpw.mods.fml.common.Mod.EventHandler;

import cpw.mods.fml.common.SidedProxy;

import cpw.mods.fml.common.event.FMLInitializationEvent;

import cpw.mods.fml.common.event.FMLPreInitializationEvent;

import cpw.mods.fml.common.registry.GameRegistry;

import cpw.mods.fml.common.registry.LanguageRegistry;

 

@Mod(modid = MainClass.MODID, name= MainClass.NAME, version = MainClass.VERSION)

public class MainClass {

 

 

@SidedProxy(clientSide="com.copinman.MoreBlocks.ClientProxy", serverSide="com.copinman.MoreBlocks.CommonProxy")

public static CommonProxy proxy;

public static final String MODID = "moreblocksmod"; // Main use other than mod registration is for textures

public static final String NAME = "More Blocks Mod";

public static final String VERSION = "v1.0";

public static final String DESCRIPTION = "o";

 

 

 

//Blocks

public static Block SampleBlock = new SampleBlockClass(3000, Material.glass).setBlockName("SampleBlock");

public static Block LuxWhiteBlock = new LuxWhiteClass(3001, Material.rock).setBlockName("LuxWhiteBlock");

public static Block Wood01 = new Wood1Class(3003, Material.wood).setBlockName("Wood01");

public static Block Wood02 = new Wood2Class(3002, Material.wood).setBlockName("Wood02");

public static Block myPane;

public static Block ChWhiteBlock = new ChWhiteClass(3004, Material.wood).setBlockName("ChWhiteBlock");

 

 

//Register Blocks

 

//Crafting

 

 

 

  @EventHandler

  public void preinit(FMLPreInitializationEvent event)

    {

  GameRegistry.addRecipe(new ItemStack(SampleBlock, 4), new Object[]{

            "AAA",

            "AAA",

            "AAA",

            'A', Items.cookie

  });

 

    }

 

  @EventHandler

    public void load(FMLInitializationEvent event){

  myPane = new BlockPaneRot("stone", "cobblestone", Material.rock, false).setHardness(1.5F).setResistance(10.0F).setBlockName("stoneSheet");

 

    }

 

  public class BlockPaneRot extends BlockPane

  {

          //NOTE when you have eclipse make the constructor for you it *WILL BE 'protected'* so make sure to make this public like below.

  public BlockPaneRot(String flatFaceTextureName, String rimTextureName,

  Material mat, boolean bool) {

  super(flatFaceTextureName, rimTextureName, mat, bool);

  // TODO Auto-generated constructor stub

  }

 

 

  }

 

 

public MainClass(){

GameRegistry.registerBlock(SampleBlock, "SampleBloque");

GameRegistry.registerBlock(LuxWhiteBlock, "Bloque Blanco Lujoso");

GameRegistry.registerBlock(Wood02, "Madera Antigua");

GameRegistry.registerBlock(Wood01, "Madera parquet");

GameRegistry.registerBlock(ChWhiteBlock, "Luxury Chiseled White Block");

GameRegistry.registerBlock(myPane, "Madera parquet");

}

}

 

Posted

why is the myPane the only one tossed into Load? put it up with the rest

 

 

public static Block SampleBlock = new SampleBlockClass(3000, Material.glass).setBlockName("SampleBlock");

  public static Block LuxWhiteBlock = new LuxWhiteClass(3001, Material.rock).setBlockName("LuxWhiteBlock");

  public static Block Wood01 = new Wood1Class(3003, Material.wood).setBlockName("Wood01");

  public static Block Wood02 = new Wood2Class(3002, Material.wood).setBlockName("Wood02");

 

  public static Block myPane; just make this one = new BlockPaneRot......

 

  public static Block ChWhiteBlock = new ChWhiteClass(3004, Material.wood).setBlockName("ChWhiteBlock");

Posted

Remove construct MainClass()  - the thing below

public MainClass() {}

 

First things first, you should always initalize your stuff in PreInit, never in Init (in your case, load).

Move all the block registration methods (GameRegistry#registerBlock) from your construct MainClass() to PreInit, be sure to put it after you initialize the object (which is myPane)!

Posted

Remove construct MainClass()  - the thing below

public MainClass() {}

 

First things first, you should always initalize your stuff in PreInit, never in Init (in your case, load).

Move all the block registration methods (GameRegistry#registerBlock) from your construct MainClass() to PreInit, be sure to put it after you initialize the object (which is myPane)!

 

Hi  :D, what did you mean about initialize stuf in PreInit you mean my block registration methods ?

And sorry if I'm kind noob: S

 

Here's My Code Again

 

//UPDATE

 

I redid my MainClass.java most sorted file more organized

 

 

package com.copinman.MoreBlocks;

 

import com.copinman.MoreBlocks.block.BlockPaneRot;

import com.copinman.MoreBlocks.block.ChWhiteClass;

import com.copinman.MoreBlocks.block.LuxWhiteClass;

import com.copinman.MoreBlocks.block.SampleBlockClass;

import com.copinman.MoreBlocks.block.Wood1Class;

import com.copinman.MoreBlocks.block.Wood2Class;

 

import net.minecraft.block.Block;

import net.minecraft.block.BlockPane;

import net.minecraft.block.material.Material;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.init.Blocks;

import net.minecraft.init.Items;

import net.minecraft.item.ItemStack;

import cpw.mods.fml.common.Mod;

import cpw.mods.fml.common.Mod.EventHandler;

import cpw.mods.fml.common.Mod.Instance;

import cpw.mods.fml.common.SidedProxy;

import cpw.mods.fml.common.event.FMLInitializationEvent;

import cpw.mods.fml.common.event.FMLPostInitializationEvent;

import cpw.mods.fml.common.event.FMLPreInitializationEvent;

import cpw.mods.fml.common.registry.GameRegistry;

import cpw.mods.fml.common.registry.LanguageRegistry;

 

@Mod(modid = MainClass.MODID, name = MainClass.MODNAME, version = MainClass.VERSION)

public class MainClass {

 

        public static final String MODID = "moreblocksmod";

        public static final String MODNAME = "Mas Bloques";

        public static final String VERSION = "2.0";

       

        @Instance

        public static MainClass instance = new MainClass();

       

 

        public static Block SampleBlock = new SampleBlockClass(3000, Material.glass).setBlockName("SampleBlock");

        public static Block LuxWhiteBlock = new LuxWhiteClass(3001, Material.rock).setBlockName("LuxWhiteBlock");

        public static Block Wood01 = new Wood1Class(3003, Material.wood).setBlockName("Wood01");

        public static Block Wood02 = new Wood2Class(3002, Material.wood).setBlockName("Wood02");

        public static Block ChWhiteBlock = new ChWhiteClass(3004, Material.wood).setBlockName("ChWhiteBlock");

        public static Block myPane = new BlockPaneRot("stone", "cobblestone", Material.rock, false).setHardness(1.5F).setResistance(10.0F).setBlockName("stoneSheet");

     

        @EventHandler

        public void preInit(FMLPreInitializationEvent event) {

        GameRegistry.registerBlock(SampleBlock, "SampleBloque");

            GameRegistry.registerBlock(LuxWhiteBlock, "Bloque Blanco Lujoso");

            GameRegistry.registerBlock(Wood02, "Madera Antigua");

            GameRegistry.registerBlock(Wood01, "Madera parquet");

            GameRegistry.registerBlock(ChWhiteBlock, "Luxury Chiseled White Block");

            GameRegistry.registerBlock(myPane,

    myPane.getUnlocalizedName().substring(5));

 

        }

       

     

        @EventHandler

        public void init(FMLInitializationEvent event) {

     

        }

       

     

        @EventHandler

        public void postInit(FMLPostInitializationEvent event) {

       

        }

}

 

I use BlockPaneRot as a separated class and imported here

 

Here's BlockPaneRot.java

 

package com.copinman.MoreBlocks.block;

 

import net.minecraft.block.BlockPane;

import net.minecraft.block.material.Material;

 

public class BlockPaneRot extends BlockPane

{

        //NOTE when you have eclipse make the constructor for you it *WILL BE 'protected'* so make sure to make this public like below.

public BlockPaneRot(String flatFaceTextureName, String rimTextureName,

Material mat, boolean bool) {

super(flatFaceTextureName, rimTextureName, mat, bool);

// TODO Auto-generated constructor stub

}

 

}

 

But still can connect panes each other

 

 

//5 Minutes After UPDATE  ::)

 

Finally Works!!!!!!!!!! :D  ;D;):)

 

I was very confused with much code...  :P

 

I find my custom pane on decorations tab and Yes it can connect each other and with other kind of glasses

 

Thank you so much guys for all support you give me :D

 

And for new users like me that want to make custom panes, here's the way to do it

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