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Posted

This is my 3rd post about that so im going to be straight.

 

1. Mobs not update their path fast enought to track the player motion. (Walk in circles around the mob to see)

2. If they are walk down one block the do a spin and sometimes they spin untill we hit them.

3. Sometimes if a mob hits you he freezes down for 1-4 sec.

4. Sometimes they just going in the wrong direction and about 1-3 sec they updates their path.

5. The path update problem gets worse if we raise the movement seed.

 

All of the above is for mobs thats extending EntityMob.class only(hostile)!

So it includes custom mobs too!

Im using the latest Forge.

 

Thanks for reading that!

Posted

We know. The trade off was this, vs total server lockdown. Mods add a lot of extra mobs, that inherit this behaviour (as you noticed). Once that count gets too high, the server will start to lag, HARD. Too many mods circumvent the spawn limits (though it was quite reproducible in vanilla too). Multithreaded mob AI in 1.8 may mean this patch can be removed. Don't get your hopes up before then.

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