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Detecting/Disable tnt damage


frenetic_calm

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Thing that is more important, and kinda want to ask it here. How can a block detect an explosion (creeper, tnt, ghast,etc) and "absorb" or nullify the dmg/destruction. There is a flower in Botania that will absorb the force of a tnt blast and turn it into power.

 

Is that just checking for an event? or is there a way for the block to "detect" an explosion and cancel it out?

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The fuse field in EntityTNTPrimed is public, so you can check to see how much more time is left (when time runs out it is explosion).  I can't find an obvious event, but you can use a tick event (or onUpdate if you have a custom tile entity that is acting like the Botania flower you mentioned) in which you can look for any EntityTNT around and then check the fuse value.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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