Jump to content

Recommended Posts

Posted

I'm trying to make a custom rendered block, which uses a model, however i cant get it to work, I've looked at tutorials etc but nothing i do works.

When i place it, it is invisible, and in my inventory it has a flat missing texture

Anyway here is the code

 

Block Code

 

 

public class BlockCampFire extends Block {

public BlockCampFire()
{
	super(Material.wood);
	setBlockName(RealSurvival.MODID + "_" + "campFire");
	setBlockTextureName(RealSurvival.MODID + ":" + "campFire");
	setCreativeTab(RealSurvival.tabCustom );
}
	 public int getRenderType()
	    {
	        return -1;
	    }

	    public boolean isOpaqueCube()
	    {
	         return false;
	    }

	    public boolean renderAsNormalBlock()
	    {
	         return false;
	    }


	    public TileEntity createNewTileEntity(World var1, int var2)
	    {
	         return new TileEntityCampFireEntity();
	    }

	    /**
	     * Called when the block is placed in the world.
	     */
	    public void onBlockPlacedBy(World w, int x, int y, int z, EntityLivingBase e, ItemStack i)
	    {
	         super.onBlockPlacedBy(w, x, y, z, e, i);
	     
	         if (i.hasDisplayName())
	         {

	         }
	    }
	}

 

 

 

Tile Entity Code

 

 

public class TileEntityCampFireEntity extends TileEntity {


        }

 

 

 

Tile Entity Render Code

 

 

 

public class TileEntityCampFireRenderer extends TileEntitySpecialRenderer{

private CampFireModel model;
private static final ResourceLocation texture = new ResourceLocation("mhfc:textures/blocks/FirePit.png");

public TileEntityCampFireRenderer() {
	model = new CampFireModel();
}

public void renderTileEntityAt(TileEntity tileentity, double x, double y,double z, float f) {
	GL11.glPushMatrix();
	GL11.glTranslatef((float)x + 0.5F, (float)y - -1.5F, (float)z + 0.5F);
	GL11.glRotatef(180F, 0F, 0F, 1F);
	bindTexture(texture);
	GL11.glPushMatrix();
	model.render(0.0625F);
	GL11.glPopMatrix();
	GL11.glPopMatrix();
}

private void adjustLightFixture(World world, int i, int j, int k, Block block) {
        Tessellator tess = Tessellator.instance;
        float brightness = block.getMixedBrightnessForBlock(world, i, j, k);
        int skyLight = world.getLightBrightnessForSkyBlocks(i, j, k, 0);
        int modulousModifier = skyLight % 65536;
        int divModifier = skyLight / 65536;
        tess.setColorOpaque_F(brightness, brightness, brightness);
        OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit,  (float) modulousModifier,  divModifier);
        }

}

 

 

 

Model Code

 

 

 

public class CampFireModel extends ModelBase
{
  //fields
    ModelRenderer Stick;
    ModelRenderer Stick1;
    ModelRenderer Stick2;
    ModelRenderer Stick3;
    ModelRenderer Stick4;
    ModelRenderer Stick5;
    ModelRenderer Stick6;
  
  public CampFireModel()
  {
    textureWidth = 64;
    textureHeight = 32;
    
      Stick = new ModelRenderer(this, 0, 13);
      Stick.addBox(0F, 0F, 0F, 7, 1, 1);
      Stick.setRotationPoint(-5F, 23F, -1F);
      Stick.setTextureSize(64, 32);
      Stick.mirror = true;
      setRotation(Stick, 0F, 0F, -0.6632251F);
      Stick1 = new ModelRenderer(this, 0, 13);
      Stick1.addBox(0F, 0F, 0F, 7, 1, 1);
      Stick1.setRotationPoint(-5F, 23F, 4F);
      Stick1.setTextureSize(64, 32);
      Stick1.mirror = true;
      setRotation(Stick1, 0F, 0.7931437F, -0.390582F);
      Stick2 = new ModelRenderer(this, 0, 13);
      Stick2.addBox(0F, 0F, 0F, 7, 1, 1);
      Stick2.setRotationPoint(5F, 23F, -1F);
      Stick2.setTextureSize(64, 32);
      Stick2.mirror = true;
      setRotation(Stick2, 0F, -2.776003F, -0.5888679F);
      Stick3 = new ModelRenderer(this, 0, 13);
      Stick3.addBox(0F, 0F, 0F, 7, 1, 1);
      Stick3.setRotationPoint(4F, 23F, 4F);
      Stick3.setTextureSize(64, 32);
      Stick3.mirror = true;
      setRotation(Stick3, 0F, 2.478574F, -0.6632251F);
      Stick4 = new ModelRenderer(this, 0, 13);
      Stick4.addBox(0F, 0F, 0F, 7, 1, 1);
      Stick4.setRotationPoint(-2F, 23F, -5F);
      Stick4.setTextureSize(64, 32);
      Stick4.mirror = true;
      setRotation(Stick4, 0F, -1.115358F, -0.6632251F);
      Stick5 = new ModelRenderer(this, 0, 13);
      Stick5.addBox(0F, 0F, 0F, 7, 1, 1);
      Stick5.setRotationPoint(-1.022222F, 23F, 5F);
      Stick5.setTextureSize(64, 32);
      Stick5.mirror = true;
      setRotation(Stick5, 0F, 1.412787F, -0.5888679F);
      Stick6 = new ModelRenderer(this, 0, 13);
      Stick6.addBox(0F, 0F, 0F, 7, 1, 1);
      Stick6.setRotationPoint(2F, 23F, -5F);
      Stick6.setTextureSize(64, 32);
      Stick6.mirror = true;
      setRotation(Stick6, 0F, -1.883716F, -0.5888679F);
  }
  
  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5, entity);
    Stick.render(f5);
    Stick1.render(f5);
    Stick2.render(f5);
    Stick3.render(f5);
    Stick4.render(f5);
    Stick5.render(f5);
    Stick6.render(f5);
  }
  
  private void setRotation(ModelRenderer model, float x, float y, float z)
  {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
  }
  
  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
  {
    super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
  }

public void render(float f) {
// TODO Auto-generated method stub

}


}

 

 

Posted

Hi

 

Is your renderTileEntityAt being called?  (Use a breakpoint, or System.out.println to find out)

 

If so - you have a rendering problem.

If not - your tile entity renderer is probably not registered properly.

 

Re missing texture - show your error log?

 

-TGG

Posted

Hi

 

Is your renderTileEntityAt being called?  (Use a breakpoint, or System.out.println to find out)

 

If so - you have a rendering problem.

If not - your tile entity renderer is probably not registered properly.

 

Re missing texture - show your error log?

 

-TGG

 

I think it is a missing texture

 

[Client thread/ERROR]: Using missing texture, unable to load realsurvival:textures/blocks/campFire.png

java.io.FileNotFoundException: realsurvival:textures/blocks/campFire.png

 

Here is the path of the texture

 

/Forge/src/main/resources/assets/realsurvival/textures/blocks/FirePitTexture.png

 

i've tried 

resources/assets/realsurvival/textures/blocks/FirePitTexture.png

assets/realsurvival/textures/blocks/FirePitTexture.png

realsurvival/textures/blocks/FirePitTexture.png

etc

also the texture isnt 16x16, im guessing not but could that be the problem?

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.