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Posted

I have noticed that I can decrease the amount of damage that a player takes on the client side. But, increasing a player's jump height only works if running on the server. Why is this and what different things should the client and the server handle? What should be run on both the client and the server?

  • Author

Never mind about the jump height only working on the server. It was my own flawed code causing that problem.

I have noticed that I can decrease the amount of damage that a player takes on the client side. But, increasing a player's jump height only works if running on the server. Why is this and what different things should the client and the server handle? What should be run on both the client and the server?

I'm surprised you can decrease the amount of damage that a player takes just on the client side.  Normally the server keeps track of all that kind of information.  Perhaps the "client side" code is actually running on both sides?  You might find that it appears to work for a while, and then your client suddenly loses health when the server resynchronises the health datawatcher.

 

-TGG

 

  • Author

Is health and position is handled on the server while jumping velocity is handled on the client?

  • Author

I come across another problem. Whenever I set one of my events to server only, the code doesn't run. When I set it back to both client and server, it runs. Why does everything have to go wrong? :'(

  • Author

I just tested it and it runs fine on a dedicated server, but not on single player. Shouldn't server code run on single player since there is a local server?

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