Jump to content

[1.7.10]Lore based on Damage Value


apple1417

Recommended Posts

I'm trying to make an item have different lore for each of it's damage values. I currently have this in my class:

 

public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean par4){

if (stack.getItemDamage() == 1)

{

list.add("Line 1");

list.add("Line 2");

}

else if (stack.getItemDamage() == 2)

{

list.add("1st Line");

list.add("2nd Line");

}

else

{

list.add("If you can see this then there has been an error");

}

}

 

However the item does not have any lore, no matter what damage value it has. What am I doing wrong?

Link to comment
Share on other sites

there is a serious lack of information here,

What Class ? I assume its your Item class since Item has this method in it

What class are you extending

have you overridden  >> public void getSubItems(Item p_150895_1_, CreativeTabs p_150895_2_, List p_150895_3_)

or is the item damagable

are you getting "If you can see this then there has been an error" showing ?

 

 

also you might want to put

System.out.println("Call to addinformation meta="+stack,getItemDamage());

as the first line in the method so you know if it is actually being called;

 

 

 

if you havn't figured it out , use the little button with the "#" symbol to insert code

 

 

Link to comment
Share on other sites

I'm not getting the "There has been an error" message showing, and the method does not seem to be being called. This is in my Item Class. I thing it may be the getSubItems method, as I haven't overwritten it, but I'm not sure how I'm meant to do that. This is the entire class:

package items.enderalchemy.apple1417.com.github;

import java.awt.List;

import cpw.mods.fml.common.registry.GameRegistry;
import enderalchemy.apple1417.com.github.EnderAlchemy;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ChatComponentText;
import net.minecraft.util.EnumChatFormatting;
import net.minecraft.util.StatCollector;
import net.minecraft.world.World;

public class ItemCeremonyPlacer extends Item
{
public ItemCeremonyPlacer()
    {
    	this.setCreativeTab(EnderAlchemy.tabEnderAlchemy);
        this.setMaxStackSize(1);
        this.setHasSubtypes(true);
    }
public String getUnlocalizedName(ItemStack stack){
	return "item.CeremonyPlacer." + stack.getItemDamage();
}
public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean par4){
	if (stack.getItemDamage() == 1)
	{
		list.add("Line 1");
		list.add("Line 2");
	}
	else if (stack.getItemDamage() == 2)
	{
		list.add("1st Line");
		list.add("2nd Line");
	}
	else
	{
		list.add("If you can see this then there has been an error");
	}
}
    public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player)
    {
    	if (player.isSneaking()){
    		int damage = stack.getItemDamage();
    		if (damage == 1)
    		{
    			damage=2;
    		}
    		else if (damage == 2)
    		{
    			damage=1;
    		}
    		stack.setItemDamage(damage);
    		if (!world.isRemote)
    		{
    			player.addChatMessage(new ChatComponentText(StatCollector.translateToLocal("ceremony.name")+ " " + StatCollector.translateToLocal("ceremony." + stack.getItemDamage() + ".name")));
    		}
    	}
	return stack;
    }
}

Link to comment
Share on other sites

 

to override getSubItems

 

add this into your Item Class, you can leave the @Override out of it if you like

 

	
    @Override
    public void getSubItems(Item itm, CreativeTabs tab, List lst) {
        for (int t=0;t<16;t++)
            lst.add(new ItemStack(itm,1,t));
    }

 

that should give you 16 of your item in the inventory tab 1 for each meta/damage value from  0 to 15

 

 

you are aware that addInformation is to add stuff to the tooltip only

Link to comment
Share on other sites

The safest (and easiest) way to override a method in Eclipse is to right click on the window background and choose Source>Override/Implement Methods... You can check to method(s) you want, then click Ok. This way you ensure the signatures are correct and the @Override notation is included.

 

If you are not sure if you have all your @Override notations, choose Source>Clean Up...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello! My friends and I were attempting to add a few extra mods to the Create Chronicles modpack, and all was well until people started crashing when they opened their inventories. Any help finding the culprit would be MUCH appreciated, I've been scratching my head for the past few days on what went wrong. https://paste.ee/p/8pajP
    • >>>KLIK LOGIN DISINI SAYANG<<< >>>KLIK DAFTAR DISINI SAYANG<<< Pendahuluan Dalam dunia perjudian online, slot menjadi salah satu permainan yang paling diminati. Dengan munculnya berbagai platform, Togel2Win hadir sebagai salah satu pilihan menarik, terutama dengan fitur anti rungkad yang dijanjikan. Artikel ini akan membahas tentang Togel2Win, keunggulan slot terbaru, dan bagaimana server Thailand berperan dalam meningkatkan pengalaman bermain. Apa Itu Togel2Win? Togel2Win adalah platform permainan yang menawarkan berbagai jenis permainan, termasuk slot dan togel. Dengan antarmuka yang ramah pengguna dan beragam pilihan permainan, situs ini bertujuan untuk memberikan pengalaman bermain yang menyenangkan dan menguntungkan bagi para pemain. Keunggulan Slot Togel2Win Fitur Anti Rungkad: Salah satu keunggulan utama dari Togel2Win adalah fitur anti rungkad yang dirancang untuk mengurangi kemungkinan gangguan saat bermain. Ini memastikan bahwa pemain dapat menikmati permainan tanpa gangguan teknis, meningkatkan kenyamanan dan fokus. Beragam Pilihan Slot: Togel2Win menawarkan berbagai jenis slot, dari yang klasik hingga yang modern dengan grafis menawan dan tema yang menarik. Ini memberikan variasi yang cukup bagi pemain untuk menemukan permainan yang sesuai dengan preferensi mereka. Server Thailand yang Stabil: Server yang berlokasi di Thailand memberikan koneksi yang cepat dan stabil. Ini sangat penting untuk pengalaman bermain yang lancar, terutama saat bermain slot yang memerlukan respons cepat. Bonus dan Promosi Menarik: Togel2Win sering menawarkan bonus dan promosi yang menarik untuk menarik pemain baru dan mempertahankan loyalitas pemain yang sudah ada. Ini bisa berupa bonus deposit, putaran gratis, atau program loyalitas. Tips untuk Pemain Slot di Togel2Win Pilih Slot dengan RTP Tinggi: Sebelum memulai permainan, pastikan untuk memilih slot dengan tingkat pengembalian pemain (RTP) yang tinggi untuk meningkatkan peluang menang. Kelola Anggaran: Tentukan batasan anggaran sebelum bermain dan patuhi itu. Ini membantu mencegah kerugian besar dan menjaga pengalaman bermain tetap menyenangkan. Manfaatkan Bonus: Jangan ragu untuk memanfaatkan bonus dan promosi yang ditawarkan. Ini bisa memberikan tambahan modal untuk bermain lebih lama. Kesimpulan Togel2Win merupakan pilihan menarik bagi para penggemar slot, terutama dengan fitur anti rungkad dan server yang stabil. Dengan berbagai pilihan permainan dan bonus yang menggiurkan, Togel2Win siap memberikan pengalaman bermain yang tak terlupakan. Jika Anda mencari platform slot yang andal dan menyenangkan, Togel2Win bisa menjadi solusi yang tepat.
    • I'm trying to make my own modpack, but sometimes, in certain areas of the world, the game just says "server closed". Minecraft doesn't close, it just returns to the menu. When I tried to figure it out on my own and understand the logs, I didn't understand anything (English is not my native language, so it's difficult for me). I've been trying to solve the problem for the third month. So I ask if anyone is good at this and it's not difficult for you, to help me with this. If you need details, ask. I'll describe everything. What it looks like Logs
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.