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[1.7.10]Lore based on Damage Value


apple1417

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I'm trying to make an item have different lore for each of it's damage values. I currently have this in my class:

 

public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean par4){

if (stack.getItemDamage() == 1)

{

list.add("Line 1");

list.add("Line 2");

}

else if (stack.getItemDamage() == 2)

{

list.add("1st Line");

list.add("2nd Line");

}

else

{

list.add("If you can see this then there has been an error");

}

}

 

However the item does not have any lore, no matter what damage value it has. What am I doing wrong?

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there is a serious lack of information here,

What Class ? I assume its your Item class since Item has this method in it

What class are you extending

have you overridden  >> public void getSubItems(Item p_150895_1_, CreativeTabs p_150895_2_, List p_150895_3_)

or is the item damagable

are you getting "If you can see this then there has been an error" showing ?

 

 

also you might want to put

System.out.println("Call to addinformation meta="+stack,getItemDamage());

as the first line in the method so you know if it is actually being called;

 

 

 

if you havn't figured it out , use the little button with the "#" symbol to insert code

 

 

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I'm not getting the "There has been an error" message showing, and the method does not seem to be being called. This is in my Item Class. I thing it may be the getSubItems method, as I haven't overwritten it, but I'm not sure how I'm meant to do that. This is the entire class:

package items.enderalchemy.apple1417.com.github;

import java.awt.List;

import cpw.mods.fml.common.registry.GameRegistry;
import enderalchemy.apple1417.com.github.EnderAlchemy;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ChatComponentText;
import net.minecraft.util.EnumChatFormatting;
import net.minecraft.util.StatCollector;
import net.minecraft.world.World;

public class ItemCeremonyPlacer extends Item
{
public ItemCeremonyPlacer()
    {
    	this.setCreativeTab(EnderAlchemy.tabEnderAlchemy);
        this.setMaxStackSize(1);
        this.setHasSubtypes(true);
    }
public String getUnlocalizedName(ItemStack stack){
	return "item.CeremonyPlacer." + stack.getItemDamage();
}
public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean par4){
	if (stack.getItemDamage() == 1)
	{
		list.add("Line 1");
		list.add("Line 2");
	}
	else if (stack.getItemDamage() == 2)
	{
		list.add("1st Line");
		list.add("2nd Line");
	}
	else
	{
		list.add("If you can see this then there has been an error");
	}
}
    public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player)
    {
    	if (player.isSneaking()){
    		int damage = stack.getItemDamage();
    		if (damage == 1)
    		{
    			damage=2;
    		}
    		else if (damage == 2)
    		{
    			damage=1;
    		}
    		stack.setItemDamage(damage);
    		if (!world.isRemote)
    		{
    			player.addChatMessage(new ChatComponentText(StatCollector.translateToLocal("ceremony.name")+ " " + StatCollector.translateToLocal("ceremony." + stack.getItemDamage() + ".name")));
    		}
    	}
	return stack;
    }
}

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to override getSubItems

 

add this into your Item Class, you can leave the @Override out of it if you like

 

	
    @Override
    public void getSubItems(Item itm, CreativeTabs tab, List lst) {
        for (int t=0;t<16;t++)
            lst.add(new ItemStack(itm,1,t));
    }

 

that should give you 16 of your item in the inventory tab 1 for each meta/damage value from  0 to 15

 

 

you are aware that addInformation is to add stuff to the tooltip only

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The safest (and easiest) way to override a method in Eclipse is to right click on the window background and choose Source>Override/Implement Methods... You can check to method(s) you want, then click Ok. This way you ensure the signatures are correct and the @Override notation is included.

 

If you are not sure if you have all your @Override notations, choose Source>Clean Up...

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