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Posted

As the subject says, may huge chunks of data (like long strings or even files) be sent via packets or not ? Time is not a problem. Or maybe another method of sending data between client and server ?

Posted

I've heard the limit is 32kB or 64kB, A lot can be sent by such limit, and it would be perfect if time didn't matter.

TheGreyGhost told me here once that Minecraft sends 5kB (at most) data of chunk updates to clients per tick.

Posted

I want to use netty system to send a whole directory of files, their size should be unlimited Client -> Server. I know that netty can perform this kind of a task, but i just need to figure out how to do it ingame, using already established connection between Client and Server. In the worst case i would need to create a separate program that would deal with it.

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