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[1.7.10]How to make it?


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I want to make the item that is put in the crafting table with another item lose DURABILITY.


Example: I put a knife in with ham and it gives you chopped ham, but the knife is still in the crafting table with a loss of durability.


I've seen this before in IndustrialCraft2, but how do I do this?

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Either implement your own ICraftingHandler, register it and check for each crafting recipe and each slot what the item is and if it is your item, set to that slot two of your item with + 1 damage.


The other, better way, is to override the getContainerItemStack method in the Item.class.


Both have tutorials somewhere floating around should you need them.

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