Jump to content

[1.7.10] Teleporting players


AfterWind

Recommended Posts

Hello,

 

I have a problem with teleporting players when they respawn.

I am using this code to change player's position when the player respawn event is fired:

 

 

e.player.dimension = data.getInteger("dim");

e.player.setPositionAndUpdate(data.getDouble("x"), data.getDouble("y"), data.getDouble("z"));

 

// data is a nbtcompound if anyone interested

 

 

 

Now, half the time this code works, the other half Minecraft is giving me the "Player has moved too quickly" and teleporting the player to a somewhat random location.

My question is: Is there a way to bypass this check from Minecraft? Or, should I be using different code for changing player location?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.