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[1.7.10] Teleporting players


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I have a problem with teleporting players when they respawn.

I am using this code to change player's position when the player respawn event is fired:



e.player.dimension = data.getInteger("dim");

e.player.setPositionAndUpdate(data.getDouble("x"), data.getDouble("y"), data.getDouble("z"));


// data is a nbtcompound if anyone interested




Now, half the time this code works, the other half Minecraft is giving me the "Player has moved too quickly" and teleporting the player to a somewhat random location.

My question is: Is there a way to bypass this check from Minecraft? Or, should I be using different code for changing player location?

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