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Posted

Im making a flight potion (originality at its best), but when my potion effect ends, the player does not drop to the ground. Here's my potion event.

 

//FLIGHT POTION
	if(event.entity instanceof EntityPlayer){
		EntityPlayer player = (EntityPlayer)event.entity;
		boolean world = event.entity.worldObj.isRemote;
		if(player.isPotionActive(Miscellany.flightPotion.getId())){
			player.capabilities.allowFlying=true;
			if(player.getActivePotionEffect(Miscellany.flightPotion).getDuration()<10){
				player.capabilities.allowFlying=false;
				player.removePotionEffect(Miscellany.flightPotion.getId());
			}
		}
	}

 

What am I doing wrong? I have tried using !world.isRemote but no luck :(

Thanks in advance!

Posted

Set player.isFlying to false as well.

 

Yup that worked! Thank you sir!

I also had to make it so that it checked if the duration was 1 because 0 == deactivated so it was unreachable code.

 

Here's the code for any future reference or anyone that would like it :P

//FLIGHT POTION
	if(event.entity instanceof EntityPlayer){
		EntityPlayer player = (EntityPlayer)event.entity;
		boolean world = event.entity.worldObj.isRemote;
		boolean flying = false;
		if(player.isPotionActive(Miscellany.flightPotion.getId())){
			player.capabilities.allowFlying=true;
			flying=true;
			if(player.getActivePotionEffect(Miscellany.flightPotion).getDuration()==1){
				player.capabilities.isFlying=false;
				player.capabilities.allowFlying=false;
				player.sendPlayerAbilities();
			}
		}
	}

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