Posted August 27, 201411 yr I released my mod the Coffee and Tea Mod a few months ago. And I am currently working on an update to the mod right now. The Tea Mod adds Coffee and Tea Bushes, but I want to figure out how to have spawn them radomly in specific biomes naturally. However, I have never done any Terrain Generation before so I do not really no where to start. Any advice or help would be greatly appreciated. Creator of the Recipe Expansion Pack mod. http://www.minecraftforum.net/topic/1983421-172-forge-recipe-expansion-pack-version-012/ Updated to 1.7.2!
August 27, 201411 yr Make a class that implements IWorldGenerator. In the generate() method, include a switch statement for world.provider.dimensionId. There are plenty of tutorials for this online. In your overworld generation method, just follow an ore generation tutorial, but instead of WorldGenMinable, use WorldGenFlowers. Check out my mod, Realms of Chaos, here. If I helped you, be sure to press the "Thank You" button!
August 28, 201411 yr Author That worked and with some tweaking I managed to get a result that I was pleased with. If anyone would like to see my code it's available here: https://www.github.com/RichardsProjects/Richard-s-Coffee-And-Tea-Mod Creator of the Recipe Expansion Pack mod. http://www.minecraftforum.net/topic/1983421-172-forge-recipe-expansion-pack-version-012/ Updated to 1.7.2!
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