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[1.7.10] (Solved) my on tick entity event is not working! what am i doing wrong?


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isn't this supposed to run every tick for any living entities?

event handler:

public void livingEvent(LivingEvent event)
	if(event.entity instanceof EntityPlayer && EntityExtendedPlayer.get((EntityPlayer) event.entity) != null)
		EntityExtendedPlayer props = EntityExtendedPlayer.get((EntityPlayer)event.entity);
		if(props.getDrunkness() > 0)
		if(props.getMaxShields() > 0)
			if(props.getShieldsTimer() > 0)

the other events work, so i know that i set up the event handler correctly. am i supposed to use a different event? according to tutorials i found this is supposed to work.


I'm making the bioshock mod!

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