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Missing Block Break Texture


darthvader45

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Derp, me being blind. You need your modId prefixed before your texture name in the texture name:

*modID*:*block name*

 

Hmm, I'm having the exact same problem with the break particles.  Here are my classes:

 

BlockUnknownEgg:

package com.caske2000.carnivores.blocks;

import com.caske2000.carnivores.Carnivores;
import com.caske2000.carnivores.tileentities.TileEntityUnknownEgg;

import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;

public class BlockUnknownEgg extends BlockContainer {

protected BlockUnknownEgg(Material material) {
	super(material);
	this.setHardness(2.0F);
	this.setResistance(5.0F);
	this.setCreativeTab(Carnivores.carnivoresTab);
	this.setBlockBounds(0F, 0F, 0F, 1.0F, 1.125F, 1.0F);
}

public int getRenderType()
{
	return -1;

}

public boolean isOpaqueCube(){
	return false;
}

public boolean renderAsNormalBlock()
{
	return false;
}

@Override
public TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_) {

	return new TileEntityUnknownEgg();
}

}

 

RenderUnknownEgg:

 

package com.caske2000.carnivores.render;

import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;

import org.lwjgl.opengl.GL11;

import com.caske2000.carnivores.model.ModelUnknownEgg;
import com.caske2000.carnivores.reference.Reference;

public class RenderUnknownEgg extends TileEntitySpecialRenderer{

private static final ResourceLocation texture = new ResourceLocation(Reference.MODID + ":" + "textures/blocks/unknownEgg.png");

private ModelUnknownEgg model;

public RenderUnknownEgg() {
	this.model = new ModelUnknownEgg();
}

@Override
public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {
	GL11.glPushMatrix();
	GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);
	GL11.glRotatef(180, 0F, 0F, 1F);
	this.bindTexture(texture);

	GL11.glPushMatrix();
	this.model.renderModel(0.0625F);
	GL11.glPopMatrix();

	GL11.glPopMatrix();

}

}

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Did you set it to the same texture as the one for the model? If so, what are its dimensions?

 

Actually, I erred in that respect.  The block texture was for a custom modeled block, modeled with Techne and the texture was set through the ResourceLocation field.  The dimensions of the texture are 128x128.  As it is a Techne model, it required such dimensions.

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Ok, that's all done and over with.  Now a new problem.  I set up the block to render in hand, and it renders completely invisible.  I made sure to register the TileEntity as well. 

 

ItemRenderUnknownEggOpen.java:

package com.caske2000.carnivores.render;

import org.lwjgl.opengl.GL11;

import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.client.IItemRenderer;

public class ItemRenderUnknownEggOpen implements IItemRenderer {

TileEntitySpecialRenderer render;
private TileEntity entity;

public ItemRenderUnknownEggOpen(TileEntitySpecialRenderer render, TileEntity entity){
	this.entity = entity;
	this.render = render;
}


@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
	// TODO Auto-generated method stub
	return true;
}

@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item,
		ItemRendererHelper helper) {
	// TODO Auto-generated method stub
	return true;
}

@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
	if(type == IItemRenderer.ItemRenderType.ENTITY){
		GL11.glTranslatef(-0.5F, 0.0F, -0.5F);
		this.render.renderTileEntityAt(this.entity, 0.0D, 0.0D, 0.0D, 0.0F);
	}

}

}

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