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[1.7.10] How to differentiate Wood types


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Hi

 

I think all you need to do is use an ItemStack with the appropriate "damage" value, i.e. corresponding to the type of wood

 

For example - from vanilla CraftingManager()

 

        this.addRecipe(new ItemStack(Block.stairsWoodOak, 4), new Object[] {"#  ", "## ", "###", '#', new ItemStack(Block.planks, 1, 0)});
        this.addRecipe(new ItemStack(Block.stairsWoodBirch, 4), new Object[] {"#  ", "## ", "###", '#', new ItemStack(Block.planks, 1, 2)});
        this.addRecipe(new ItemStack(Block.stairsWoodSpruce, 4), new Object[] {"#  ", "## ", "###", '#', new ItemStack(Block.planks, 1, 1)});
        this.addRecipe(new ItemStack(Block.stairsWoodJungle, 4), new Object[] {"#  ", "## ", "###", '#', new ItemStack(Block.planks, 1, 3)});

 

-TGG

 

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