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Posted

So since stuff like iconString and unlocalizedName are protected and there isn't an easy way to get those (plus I'm not sure if Bukkit gives those items another name then default, then this value might differ), is there maybe a way to compare the itemIcon property?

Posted

Because my mod is mostly used on multiplayer servers I have to account for the fact that the item in question can sometimes have a different name etc.

Posted

Yes they can if you use MCPC+/Cauldron. What are you trying to do that requires comparing icon names? Would unlocalized names work instead?

Check out my mod, Realms of Chaos, here.

 

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Posted

ipsq, getUnlocalisedName() will return the name that the mod or minecraft game assigns it, the names of items that have been renamed in-game are stored in a displayName string on the itemStack container. The contained item's unlocalised name will be a constant still. (unless I'm misunderstanding your requirements)

 

If you really need to though, you could probably test the path of the resource referenced by IIcon and compare that but it's probably unnecessary.

 

Also, Lars, with Cauldron, that's no longer strictly true, although it can cause all kinds of issues, it is at least theoretically feasible to write a mod that leverages both frameworks.

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