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[1.7.10]How do I use the new skin format with my custom mob?


UntouchedWagons

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package untouchedwagons.minecraft.custom_mobs.renders;

import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;

public class PlayerRender extends RenderLiving {
    private String player_name;

    public PlayerRender(String player_name)
    {
        super(new ModelBiped(), 0.5F);

        this.player_name = player_name;
    }

    @Override
    protected ResourceLocation getEntityTexture(Entity entity) {
        return new ResourceLocation("custom-mobs", "skins/" + this.player_name + ".png");
    }
}

 

This works fine if the skin is from the previous system but the entities' textures are all messed up if the skin is using the new format.

I like trains.

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