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Posted

So basically I have 10 items under one id/item using metadata. How can I get commonItem:9 to use bFull3D but have the others stay rendered like normal items?

 

Here is my commonItem class if needed:

public class ItemCommonItem extends ItemBaseItem{

public ItemCommonItem() {
	super();
    this.setHasSubtypes(true);
    this.setMaxDamage(0);
}

@SideOnly(Side.CLIENT)
private IIcon[] icons;
      
@SideOnly(Side.CLIENT)
public void registerIcons(IIconRegister par1IconRegister)
{
       icons = new IIcon[10];
             
       for(int i = 0; i < icons.length; i++)
       {
    	   icons[i] = par1IconRegister.registerIcon(Wintercraft.modid + ":" + (this.getUnlocalizedName().substring(5)) + i);
       }
}

public IIcon getIconFromDamage(int par1)
{
return icons[par1];
}

@SideOnly(Side.CLIENT)
public void getSubItems(Item par1, CreativeTabs par2CreativeTabs, List par3List)
{
    for (int x = 0; x < 10; x++)
    {
        par3List.add(new ItemStack(this, 1, x));
    }
    
}

public static final String[] names = new String[] {"0", "1", "2", "3","4","5","6","7","8","9"};
    
public String getUnlocalizedName(ItemStack par1ItemStack)
{
    int i = MathHelper.clamp_int(par1ItemStack.getItemDamage(), 0, 15);
    return super.getUnlocalizedName() + "." + names[i];
}

}

I don't think that's possible since the Item's damage is actually stored in the ItemStack.

Check out my mod, Realms of Chaos, here.

 

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  • Author

Yeah that's what I thought but I wanted to make sure if there were any other way I didn't know of.

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