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Hi, I have 2 things that I just don't get. The first one is how can I make a block face visible from it's behind, just one face! And I know I should disable the culling with GL11, but that just doesn't work for if I don't do tessellator.draw(); which I can't use if using ISBRH. So how do I do that?

And the next problem if I flip my texture using tessellator (you know how that is done) why do I have to disable culling? If I do that everything becomes messed up (glass block becomes strange - you can see it's faces from it's behind).

 

So can someone explain me how to do these things?

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