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Posted

Do all events from Forge also work in multiplayer servers?

 

    @SubscribeEvent
    public void onHurt(LivingHurtEvent e) {
        System.out.println(e.entity.getClass());
    }

 

I find this doens't work in multiplayer servers. Is this correct?

Posted

How do you register the class where this method is in? You might be doing it only in your client proxy.

As AFAIK this event is only called on (logical) server side.

Posted

So those events are server side only? Is there a way to intercept the packets that the server sends to the client in case of stuff like health change etc?

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