Posted August 30, 201411 yr Do all events from Forge also work in multiplayer servers? @SubscribeEvent public void onHurt(LivingHurtEvent e) { System.out.println(e.entity.getClass()); } I find this doens't work in multiplayer servers. Is this correct?
August 30, 201411 yr How do you register the class where this method is in? You might be doing it only in your client proxy. As AFAIK this event is only called on (logical) server side.
August 30, 201411 yr Author So those events are server side only? Is there a way to intercept the packets that the server sends to the client in case of stuff like health change etc?
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