Posted August 30, 201411 yr So I have been trying to draw A fluid in a GUI, and I cant figure out how... I want it to be able to draw the fluid from any mod with the correct texture. Any of my attempts so far have ended with a nullPointerException, or id doesn't work at all, and nothing ad drawn in the gui Any help? I ask complicated questions, and apparently like to write really long detailed posts. But I also help others when I can.
August 30, 201411 yr Author I have been trying to get this working all day... I ask complicated questions, and apparently like to write really long detailed posts. But I also help others when I can.
August 30, 201411 yr Author bump I ask complicated questions, and apparently like to write really long detailed posts. But I also help others when I can.
August 30, 201411 yr Author anyone? I ask complicated questions, and apparently like to write really long detailed posts. But I also help others when I can.
August 31, 201411 yr IIcon icon = FluidStack#.getFluid().getIcon(); Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture); tessellator.addVertexWithUV(0, height, 1, icon.getMaxU(), icon.getMaxV()); tessellator.addVertexWithUV(1, height, 1, icon.getMinU(), icon.getMaxV()); tessellator.addVertexWithUV(1, height, 0, icon.getMinU(), icon.getMinV()); tessellator.addVertexWithUV(0, height, 0, icon.getMaxU(), icon.getMinV()); Check out my blog! http://www.whov.altervista.org
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