Posted August 30, 201411 yr Realms of Chaos -- Alpha 1.1 Have you ever gotten bored with a Minecraft world because you felt that you had collected all the items and explored all the structures and dimensions? Have you been looking for a mod that makes Minecraft seem more "endless"? Well look no further! Realms of Chaos is a huge adventure mod which adds, items, blocks, mobs, and even dimensions. It currently has 8 new material sets to collect, as well as some new items made of vanilla materials. The mod it still a work in progress, and updates will be released periodically with new features and bug fixes. See below for more information. Download: The latest version of the mod is Alpha 1.1 for Minecraft 1.8. It was compiled for FML 8.0.3.1011. Download it at https://app.box.com/s/3vlybuytg83d628kckyd You can still get the stable version (Alpha 1.0) for 1.7.10 Here: https://app.box.com/s/zsnuskhy74er1wmz2a3s Credits: The mod was developed by Eternaldoom, and most of the textures were made by LegoShokwave123. Source Code: The mod is distributed under the GNU General public license. The source code is available on Github at https://github.com/Eternaldoom/Realms-of-Chaos. Feel free to write a pull request if you would like a new feature to be added. Screenshots: How to build the portals: Ocean dimension: Place a Xylite block in the bottom to activate the portal. Frozen Ruins dimension: Place an Aquatic block in the top to activate the portal. Recipes code (Temporary until I can make a list of recipes): GameRegistry.addRecipe(new ItemStack(ROCBlocks.netherrack_bricks, 4), new Object[]{"XX", "XX", 'X', Blocks.netherrack}); GameRegistry.addRecipe(new ItemStack(ROCBlocks.charwood_planks, 4), new Object[]{"X", 'X', ROCBlocks.charwood_log}); GameRegistry.addRecipe(new ItemStack(Blocks.crafting_table), new Object[]{"XX", "XX", 'X', ROCBlocks.charwood_planks}); GameRegistry.addRecipe(new ItemStack(Items.stick, 4), new Object[]{"X", "X", 'X', ROCBlocks.charwood_planks}); GameRegistry.addRecipe(new ItemStack(ROCItems.citronite_stone), new Object[]{" C ", "C C", " C ", 'C', ROCItems.citronite_gem}); GameRegistry.addRecipe(new ItemStack(ROCItems.flame_stone), new Object[]{"ACA", "CLC", "ACA", 'A', ROCItems.ash_dust, 'C', ROCItems.citronite_gem, 'L', Items.lava_bucket}); GameRegistry.addRecipe(new ItemStack(ROCBlocks.extractor), new Object[]{"CWC", "WWW", "CWC", 'C', ROCBlocks.citronite_block, 'W', ROCBlocks.charwood_log}); GameRegistry.addRecipe(new ItemStack(ROCBlocks.heliotrope_block), new Object[]{"CCC", "CCC", "CCC", 'C', ROCItems.heliotrope}); GameRegistry.addRecipe(new ItemStack(ROCItems.heliotrope, 9), new Object[]{"C", 'C', ROCBlocks.heliotrope_block}); GameRegistry.addRecipe(new ItemStack(ROCBlocks.citronite_block), new Object[]{"CCC", "CCC", "CCC", 'C', ROCItems.citronite_stone}); GameRegistry.addRecipe(new ItemStack(ROCItems.citronite_stone, 9), new Object[]{"C", 'C', ROCBlocks.citronite_block}); GameRegistry.addRecipe(new ItemStack(ROCBlocks.xylite_block), new Object[]{"XXX", "XXX", "XXX", 'X', ROCItems.xylite_ingot}); GameRegistry.addRecipe(new ItemStack(ROCItems.xylite_ingot, 9), new Object[]{"X", 'X', ROCBlocks.xylite_block}); GameRegistry.addRecipe(new ItemStack(ROCItems.aquatic_orb), new Object[]{" A ", "A A", " A ", 'A', ROCItems.aquatic_shard}); GameRegistry.addRecipe(new ItemStack(Item.getItemFromBlock(ROCBlocks.compressed_lava)), new Object[]{"LL", "LL", 'L', Items.lava_bucket}); GameRegistry.addRecipe(new ItemStack(Item.getItemFromBlock(ROCBlocks.ocean_glass_pane), 12), new Object[]{"GGG", "GGG", 'G', ROCBlocks.ocean_glass}); GameRegistry.addRecipe(new ItemStack(ROCBlocks.neptunite_block), new Object[]{"XXX", "XXX", "XXX", 'X', ROCItems.neptunite_ingot}); GameRegistry.addRecipe(new ItemStack(ROCItems.neptunite_ingot, 9), new Object[]{"X", 'X', ROCBlocks.neptunite_block}); GameRegistry.addRecipe(new ItemStack(ROCBlocks.aquatic_block), new Object[]{"XXX", "XXX", "XXX", 'X', ROCItems.aquatic_orb}); GameRegistry.addRecipe(new ItemStack(ROCItems.aquatic_orb, 9), new Object[]{"X", 'X', ROCBlocks.aquatic_block}); GameRegistry.addRecipe(new ItemStack(ROCBlocks.fractonite_block), new Object[]{"XXX", "XXX", "XXX", 'X', ROCItems.fractonite_stone}); GameRegistry.addRecipe(new ItemStack(ROCItems.fractonite_stone, 9), new Object[]{"X", 'X', ROCBlocks.fractonite_block}); GameRegistry.addRecipe(new ItemStack(ROCBlocks.osmaralt_block), new Object[]{"XXX", "XXX", "XXX", 'X', ROCItems.osmaralt_ingot}); GameRegistry.addRecipe(new ItemStack(ROCItems.osmaralt_ingot, 9), new Object[]{"X", 'X', ROCBlocks.osmaralt_block}); GameRegistry.addRecipe(new ItemStack(ROCItems.iron_bow), new Object[]{" XS", "X S", " XS", 'X', Items.iron_ingot, 'S', Items.string}); GameRegistry.addRecipe(new ItemStack(ROCItems.diamond_bow), new Object[]{" XS", "X S", " XS", 'X', Items.diamond, 'S', Items.string}); GameRegistry.addRecipe(new ItemStack(ROCItems.iron_arrow, 16), new Object[]{"F", "X", "C", 'F', Items.flint, 'X', Items.iron_ingot, 'C', Items.feather}); GameRegistry.addRecipe(new ItemStack(ROCItems.diamond_arrow, 16), new Object[]{"F", "X", "C", 'F', Items.flint, 'X', Items.diamond, 'C', Items.feather}); GameRegistry.addRecipe(new ItemStack(ROCBlocks.netherrack_bricks), new Object[]{RecipeHelper.stonePatterns[2], 'M', Blocks.netherrack}); GameRegistry.addRecipe(new ItemStack(ROCBlocks.netherrack_brick_slab, 6), new Object[]{RecipeHelper.stonePatterns[0], 'M', ROCBlocks.netherrack_bricks}); GameRegistry.addRecipe(new ItemStack(ROCBlocks.netherrack_brick_stairs, 4), new Object[]{RecipeHelper.stonePatterns[1], 'M', ROCBlocks.netherrack_bricks}); GameRegistry.addRecipe(new ItemStack(ROCBlocks.charwood_slab, 6), new Object[]{RecipeHelper.stonePatterns[0], 'M', ROCBlocks.charwood_planks}); GameRegistry.addRecipe(new ItemStack(ROCBlocks.charwood_stairs, 4), new Object[]{RecipeHelper.stonePatterns[1], 'M', ROCBlocks.charwood_planks}); GameRegistry.addRecipe(new ItemStack(ROCBlocks.flamestone_block), new Object[]{"XXX", "XXX", "XXX", 'X', ROCItems.flame_stone}); GameRegistry.addRecipe(new ItemStack(ROCItems.flame_stone, 9), new Object[]{"X", 'X', ROCBlocks.flamestone_block}); GameRegistry.addRecipe(new ItemStack(ROCBlocks.nether_chest), new Object[]{"WWW", "W W", "WWW", 'W', ROCBlocks.charwood_planks}); GameRegistry.addRecipe(new ItemStack(ROCBlocks.frozen_wood_slab, 6), new Object[]{RecipeHelper.stonePatterns[0], 'M', ROCBlocks.frozen_planks}); GameRegistry.addRecipe(new ItemStack(ROCBlocks.frozen_wood_stairs, 4), new Object[]{RecipeHelper.stonePatterns[1], 'M', ROCBlocks.frozen_planks}); GameRegistry.addRecipe(new ItemStack(ROCBlocks.frozen_planks, 4), new Object[]{"X", 'X', ROCBlocks.frozen_log}); GameRegistry.addRecipe(new ItemStack(Blocks.crafting_table), new Object[]{"XX", "XX", 'X', ROCBlocks.frozen_planks}); GameRegistry.addRecipe(new ItemStack(Items.stick, 4), new Object[]{"X", "X", 'X', ROCBlocks.frozen_planks}); GameRegistry.addRecipe(new ItemStack(ROCBlocks.frozen_chest), new Object[]{"WWW", "W W", "WWW", 'W', Blocks.ice}); RecipeHelper.addCannonRecipe(Blocks.iron_block, ROCItems.iron_cannon, Items.iron_ingot, ROCItems.iron_bullet); RecipeHelper.addCannonRecipe(Blocks.diamond_block, ROCItems.diamond_cannon, Items.diamond, ROCItems.diamond_bullet); RecipeHelper.addCannonRecipe(ROCBlocks.heliotrope_block, ROCItems.heliotrope_cannon, ROCItems.heliotrope, ROCItems.heliotrope_bullet); RecipeHelper.addCannonRecipe(ROCBlocks.citronite_block, ROCItems.citronite_cannon, ROCItems.citronite_stone, ROCItems.citronite_bullet); RecipeHelper.addCannonRecipe(ROCBlocks.xylite_block, ROCItems.xylite_cannon, ROCItems.xylite_ingot, ROCItems.xylite_bullet); RecipeHelper.addCannonRecipe(ROCBlocks.flamestone_block, ROCItems.flamestone_cannon, ROCItems.flame_stone, ROCItems.flamestone_bullet); RecipeHelper.addCannonRecipe(ROCBlocks.neptunite_block, ROCItems.neptunite_cannon, ROCItems.neptunite_ingot, ROCItems.neptunite_bullet); RecipeHelper.addCannonRecipe(ROCBlocks.aquatic_block, ROCItems.aquatic_cannon, ROCItems.aquatic_orb, ROCItems.aquatic_bullet); RecipeHelper.addCannonRecipe(ROCBlocks.osmaralt_block, ROCItems.osmaralt_cannon, ROCItems.osmaralt_ingot, ROCItems.osmaralt_bullet); RecipeHelper.addCannonRecipe(ROCBlocks.fractonite_block, ROCItems.fractonite_cannon, ROCItems.fractonite_stone, ROCItems.fractonite_bullet); RecipeHelper.addArmorRecipe(ROCItems.heliotrope_helmet, ROCItems.heliotrope_chestplate, ROCItems.heliotrope_leggings, ROCItems.heliotrope_boots, ROCItems.heliotrope); RecipeHelper.addArmorRecipe(ROCItems.citronite_helmet, ROCItems.citronite_chestplate, ROCItems.citronite_leggings, ROCItems.citronite_boots, ROCItems.citronite_gem); RecipeHelper.addArmorRecipe(ROCItems.xylite_helmet, ROCItems.xylite_chestplate, ROCItems.xylite_leggings, ROCItems.xylite_boots, ROCItems.xylite_ingot); RecipeHelper.addArmorRecipe(ROCItems.flame_helmet, ROCItems.flame_chestplate, ROCItems.flame_leggings, ROCItems.flame_boots, ROCItems.flame_stone); RecipeHelper.addArmorRecipe(ROCItems.neptunite_helmet, ROCItems.neptunite_chestplate, ROCItems.neptunite_leggings, ROCItems.neptunite_boots, ROCItems.neptunite_ingot); RecipeHelper.addArmorRecipe(ROCItems.aquatic_helmet, ROCItems.aquatic_chestplate, ROCItems.aquatic_leggings, ROCItems.aquatic_boots, ROCItems.aquatic_orb); RecipeHelper.addArmorRecipe(ROCItems.osmaralt_helmet, ROCItems.osmaralt_chestplate, ROCItems.osmaralt_leggings, ROCItems.osmaralt_boots, ROCItems.osmaralt_ingot); RecipeHelper.addArmorRecipe(ROCItems.fractonite_helmet, ROCItems.fractonite_chestplate, ROCItems.fractonite_leggings, ROCItems.fractonite_boots, ROCItems.fractonite_stone); RecipeHelper.addToolRecipe(ROCItems.heliotrope_sword, ROCItems.heliotrope_pickaxe, ROCItems.heliotrope_axe, ROCItems.heliotrope_shovel, ROCItems.heliotrope_bow, ROCItems.heliotrope_arrow, ROCItems.heliotrope); RecipeHelper.addToolRecipe(ROCItems.citronite_sword, ROCItems.citronite_pickaxe, ROCItems.citronite_axe, ROCItems.citronite_shovel, ROCItems.citronite_bow, ROCItems.citronite_arrow, ROCItems.citronite_stone); RecipeHelper.addToolRecipe(ROCItems.xylite_sword, ROCItems.xylite_pickaxe, ROCItems.xylite_axe, ROCItems.xylite_shovel, ROCItems.xylite_bow, ROCItems.xylite_arrow, ROCItems.xylite_ingot); RecipeHelper.addToolRecipe(ROCItems.flame_sword, ROCItems.flame_pickaxe, ROCItems.flame_axe, ROCItems.flame_shovel, ROCItems.flamestone_bow, ROCItems.flamestone_arrow, ROCItems.flame_stone, Items.lava_bucket); RecipeHelper.addToolRecipe(ROCItems.neptunite_sword, ROCItems.neptunite_pickaxe, ROCItems.neptunite_axe, ROCItems.neptunite_shovel, ROCItems.neptunite_bow, ROCItems.neptunite_arrow, ROCItems.neptunite_ingot, ROCItems.fish_scale); RecipeHelper.addToolRecipe(ROCItems.aquatic_sword, ROCItems.aquatic_pickaxe, ROCItems.aquatic_axe, ROCItems.aquatic_shovel, ROCItems.aquatic_bow, ROCItems.aquatic_arrow, ROCItems.aquatic_orb, ROCItems.fish_scale); RecipeHelper.addToolRecipe(ROCItems.osmaralt_sword, ROCItems.osmaralt_pickaxe, ROCItems.osmaralt_axe, ROCItems.osmaralt_shovel, ROCItems.osmaralt_bow, ROCItems.osmaralt_arrow, ROCItems.osmaralt_ingot); RecipeHelper.addToolRecipe(ROCItems.fractonite_sword, ROCItems.fractonite_pickaxe, ROCItems.fractonite_axe, ROCItems.fractonite_shovel, ROCItems.fractonite_bow, ROCItems.fractonite_arrow, ROCItems.fractonite_stone); RecipeHelper.addStoneRecipe(ROCBlocks.ocean_stone, ROCBlocks.oceanstone_bricks, ROCBlocks.oceanstone_slab, ROCBlocks.oceanstone_stairs, ROCBlocks.oceanstone_brick_slab, ROCBlocks.ocean_cobblestone, ROCBlocks.ocean_cobblestone_slab, ROCBlocks.ocean_cobblestone_stairs, ROCBlocks.oceanstone_brick_stairs); RecipeHelper.addStoneRecipe(ROCBlocks.frozen_stone, ROCBlocks.frozen_stone_bricks, ROCBlocks.frozen_stone_slab, ROCBlocks.frozen_stone_stairs, ROCBlocks.frozen_stone_brick_slab, ROCBlocks.frozen_cobblestone, ROCBlocks.frozen_cobblestone_slab, ROCBlocks.frozen_cobblestone_stairs, ROCBlocks.frozen_stone_brick_stairs); GameRegistry.addRecipe(new ItemStack(ROCItems.fish_scale, 2), new Object[]{"F", 'F', Items.fish}); GameRegistry.addShapelessRecipe(new ItemStack(ROCItems.miso_soup), new Object[]{ROCItems.dried_seaweed, ROCItems.dried_seaweed, ROCItems.dried_seaweed, ROCItems.soybean, ROCItems.soybean, ROCItems.soybean, ROCItems.soybean, ROCItems.soybean, Items.bowl}); GameRegistry.addRecipe(new ItemStack(ROCItems.tofu, 3), new Object[]{"SSS", "SWS", "SSS", 'S', ROCItems.soybean, 'W', Items.water_bucket}); GameRegistry.addRecipe(new ItemStack(ROCItems.scorpius_crystal), new Object[]{"SSS", "SXS", "SSS", 'S', ROCItems.scorpion_stone, 'X', ROCBlocks.xylite_block}); GameRegistry.addShapelessRecipe(new ItemStack(ROCItems.soymilk), new Object[]{Items.water_bucket, ROCItems.soybean, ROCItems.soybean}); ExtractorRecipes.addItemRecipe(ROCItems.xylite_crystal, new ItemStack(ROCItems.xylite_ingot), 50.0f); ExtractorRecipes.addItemRecipe(Item.getItemFromBlock(ROCBlocks.neptunite_ore), new ItemStack(ROCItems.neptunite_ingot), 40.0f); ExtractorRecipes.addItemRecipe(Item.getItemFromBlock(ROCBlocks.ocean_stone), new ItemStack(Item.getItemFromBlock(ROCBlocks.ocean_glass)), 10.0f); ExtractorRecipes.addItemRecipe(Item.getItemFromBlock(ROCBlocks.osmaralt_ore), new ItemStack(ROCItems.osmaralt_ingot), 50f); ExtractorRecipes.addItemRecipe(Item.getItemFromBlock(ROCBlocks.fractonite_ore), new ItemStack(ROCItems.fractonite_stone), 65f); GameRegistry.addSmelting(ROCBlocks.heliotrope_ore, new ItemStack(ROCItems.heliotrope), 30.0f); GameRegistry.addSmelting(ROCItems.raw_scorpion, new ItemStack(ROCItems.cooked_scorpion), 20.0f); GameRegistry.addSmelting(ROCItems.seaweed, new ItemStack(ROCItems.dried_seaweed), 10); Check out my mod, Realms of Chaos, here. If I helped you, be sure to press the "Thank You" button!
September 2, 201411 yr Author If you have downloaded the mod, please leave feedback so I know what to work on. Check out my mod, Realms of Chaos, here. If I helped you, be sure to press the "Thank You" button!
October 5, 201411 yr Author The 1.8 version is almost complete! It is missing several features (they are commented out until Forge updates), but most of the mod is updated. Check out my mod, Realms of Chaos, here. If I helped you, be sure to press the "Thank You" button!
October 15, 201411 yr Author Realms of Chaos Alpha 1.1 for Minecraft 1.8 has been released! It has a couple new features (like a cool display case block). Note: until Forge updates, the dimensions and all of the armor will be missing. Sorry about this. Also, I have made the mod a coremod since some features in 1.8 (like bows' icons changing when they are pulled) are now hardcoded. Enjoy the mod! Check out my mod, Realms of Chaos, here. If I helped you, be sure to press the "Thank You" button!
October 27, 201411 yr This mod looks really awesome! I am hoping the new Forge comes out soon so I can play it! Looks great though. Can't wait to test it out [:
October 27, 201411 yr Author Thanks! You can play it now, just get FML here. Check out my mod, Realms of Chaos, here. If I helped you, be sure to press the "Thank You" button!
November 3, 201410 yr Is there somewhere to find an item/recipe list? Plays smooth so far, had a couple crash issues but seemed isolated
November 3, 201410 yr Author Are you using 1.7.10 or 1.8? This is a known issue for 1.8, since I cant add the armor until Forge is released (I'll fix the crash by removing the recipes temporarily). If you are using 1.7.10, post your crash log. Thanks for the feedback! Check out my mod, Realms of Chaos, here. If I helped you, be sure to press the "Thank You" button!
November 3, 201410 yr Author And I'll post a list soon. Check out my mod, Realms of Chaos, here. If I helped you, be sure to press the "Thank You" button!
November 4, 201410 yr Thanks for getting back to me! I am playing 1.8 and had actually found another post where you had mentioned that and the dimensions, great mod so far! I have only found the heliotrope and the citronite so far and the heliotrope tools are all straight, but I don't know what to do with the citronite lol.
November 4, 201410 yr Author You can craft a circle of 4 gems into a stone, for tools and a machine. Also, how did you get 1.8 to generate a world? Mine crashed a lot. Check out my mod, Realms of Chaos, here. If I helped you, be sure to press the "Thank You" button!
November 5, 201410 yr I'm using Forge Mod Loader (FML) 8.0.7.1014 and Minecraft Coder Pack 9.05, dropped it into my mods folder and created a new world in survival. I'm totally new to modding so other than that I didn't actually DO anything. It runs completely smooth with the exception of the crashes from when I tried to touch/craft any armor (even iron but not leather or diamond, they are good to go). I even found some xylite finally I really haven't had a chance to test other items as I really only play survival and have not found much yet and have no recipes. Thanks for the heads up about the citronite!
November 5, 201410 yr Author Thanks, just fixed those two bugs. For the recipes, ill just temporarily post the code (should be easy to understand) until I can make a list. Check out my mod, Realms of Chaos, here. If I helped you, be sure to press the "Thank You" button!
November 6, 201410 yr Not sure if this is a bug or not but "unbreaking" is the only enchantment that comes up for tools at the enchanting table. I have tried many times with many different bookshelve setups
November 7, 201410 yr Ok, for sure a bug, even with enchanted books will not enchant tools unless they give unbreakable. Also, whats the recipe for cannons? I didn't see it on the recipe code. Thanks!
November 7, 201410 yr Author X XS S where X is a block of a material and S is a stick Check out my mod, Realms of Chaos, here. If I helped you, be sure to press the "Thank You" button!
November 10, 201410 yr The nether chest comes out as a black and purple cube. Still functional though. Whats up with the new chests anyway?
November 10, 201410 yr Author Are the other chests like that? Is it only when it's a double chest? Can you post a screenshot? I think I may have fixed this issue. Check out my mod, Realms of Chaos, here. If I helped you, be sure to press the "Thank You" button!
November 10, 201410 yr Yes, both the frozen and nether chests come out this way, in single and double. Still totally functional. Do the new chest do anything special?
November 14, 201410 yr -Soybeans are not able to be planted in tilled soil (or any other as far as I can tell) -Charwood trees/logs cut with pickaxe but planks are cut with axe -Citronite is a PAIN IN THE ASS to find, I see it being rare but I just got enough for an extractor and I play A LOT and have been mining for it basically since I have been posting Also could you post extractor recipes? Thanks!
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