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Posted

I am trying to use the BreakEvent to detect when some blocks are broken (I know how to check which block and the other parts I need) but it doesn't seem to be firing at all.  I have tried using debug mode in IntelliJ with breakpoints and nothing.  I understand I am most likely missing some very basic part of this, but I've never really used events before so I'm not really used to it.

 

Code:

 

public class BlockBrokenHandler {

 

    @SubscribeEvent(receiveCanceled = true)

    public void onBlockBrokenEvent(BlockEvent.BreakEvent event) {

 

        for (int x = 0; x <= 100; x++) {

            LogHelper.debug("Starting event handler");

        }

    }

}

 

I use FMLCommonHandler.instance().bus().register(new BlockBrokenHandler()); to register the handler, it is in my common proxy and is called from my main mod class.

 

Any help is appreciated :)

~Shaun O'Neill (XeliteXirish)

View my website at -> http://www.xelitexirish.com/

You can nearly always contact me on my twitter (XeliteXirish)

first, use "system.out.println("The event is fired")" to test the event is fired or not.

second, use a class in your parameter, not a method!

BlockEvent.* are MinecraftForge events, not ForgeModLoader events. You need to register them using MinecraftForge.EVENT_BUS.register();

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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