Posted August 31, 201411 yr Hi, I am just testing and messing around with world generation. The problem is I get no errors in my code, but when I start my new world to test it, but no matter what I do nothing will generate that I set to generate. Here is my code. MainRegistry Class: package com.hurleyboarder.mainregistery; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import com.hurleyboarder.food.FoodCorndog; import com.hurleyboarder.food.FoodHamburger; import com.hurleyboarder.food.FoodPizza; import com.hurleyboarder.lib.RefStrings; import com.hurleyboarder.oregencomplete.BlockSulfurOre; import com.hurleyboarder.oregencomplete.ItemSulfur; import com.hurleyboarder.oregencomplete.SulfurOreWG; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; @Mod(modid = RefStrings.MODID, name = RefStrings.NAME, version = RefStrings.VERSION) public class MainRegistry { public final static Block SulfurOre = new BlockSulfurOre(2000, Material.rock); public static void PreLoad(FMLPreInitializationEvent PreEvent){ SulfurOreWG worldgen1 = new SulfurOreWG(); GameRegistry.registerWorldGenerator(worldgen1, 1); } @EventHandler public static void Load (FMLInitializationEvent Event){ //Food List Item Corndog = new FoodCorndog(5015, 5, true); Item Hamburger = new FoodHamburger(5016, 5, true); Item Pizza = new FoodPizza(5017, 5, true); Item Sulfur = new ItemSulfur(2001); //Registers GameRegistry.registerItem(Corndog, "Corndog"); GameRegistry.registerItem(Hamburger, "Hamburger"); GameRegistry.registerItem(Pizza, "Pizza"); GameRegistry.registerBlock(SulfurOre, "Sulfurore"); GameRegistry.registerItem(Sulfur, "Sulfur"); //Language Registers LanguageRegistry.addName(Corndog, "CornDog"); LanguageRegistry.addName(Hamburger, "Hamburger"); LanguageRegistry.addName(Pizza, "Pizza"); LanguageRegistry.addName(SulfurOre, "Sulfur Ore"); LanguageRegistry.addName(Sulfur, "Sulfur"); //Recipes GameRegistry.addSmelting(SulfurOre, new ItemStack(Sulfur, 4), 20.0f); GameRegistry.addShapelessRecipe(new ItemStack(Items.gunpowder), Sulfur, Items.coal); } Generation Class: ]package com.hurleyboarder.oregencomplete; import java.util.Random; import net.minecraft.init.Blocks; import net.minecraft.world.World; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.feature.WorldGenMinable; import cpw.mods.fml.common.IWorldGenerator; public class SulfurOreWG implements IWorldGenerator { @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { switch(world.provider.dimensionId){ case -1 :generateNether(world, random, chunkX*16, chunkZ*16); case 0 : generateSurface(world, random, chunkX*16, chunkZ*16); } } public void generateSurface(World world, Random random, int x, int z) { for(int i = 0; i < 13; i++){ int Xcoords = x+ random.nextInt(16); int Ycoords = random.nextInt(256); int Zcoords = z + random.nextInt(16); new WorldGenMinable(Blocks.bedrock, 50).generate(world, random, Xcoords, Ycoords, Zcoords); } } public void generateNether(World world, Random random, int i, int j) { } }
August 31, 201411 yr You are missing a @EventHandler above youe FMLPreInitialization method. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
August 31, 201411 yr Author WELL I FEEL RETARTED. Thanks So Much I Spent Hours Trying Diffrent Metheds But It Was One Stupid Line Of Code.
August 31, 201411 yr You should update to 1.7. 1.6 is obsolete Check out my mod, Realms of Chaos, here. If I helped you, be sure to press the "Thank You" button!
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