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Hi I made a custom mob but I am having a issue with the mobs movement speed I have it set to the same as a zombie  but the zombies seem to move a lot faster than my custom mob. any one have any idea how to fix this?

 

Entity Code

 

package net.tamaverse.main;

import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIAttackOnCollide;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIMoveThroughVillage;
import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.passive.EntityVillager;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeModContainer;

public class EntityHuman extends EntityMob {

public EntityHuman(World world) {
	super(world);

        this.getNavigator().setBreakDoors(false);
        this.tasks.addTask(0, new EntityAISwimming(this));
        this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
        this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
        this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
        this.tasks.addTask(8, new EntityAILookIdle(this));
        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
        this.setSize(0.6F, 1.8F);
    }
@Override
public void applyEntityAttributes()
    {
        super.applyEntityAttributes();
        this.getEntityAttribute(SharedMonsterAttributes.followRange).setBaseValue(40.0D);
        this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(3.0D);
        this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(20.0D);
        this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.20000000298023224D);
        
        
    }



}

 

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