EmperorZelos Posted September 2, 2014 Posted September 2, 2014 I am trying to play a sound at an event, My sounds.json file is in the assets folder nad looks like { "activate-TA": {"category": "master","sounds": [{"name": "activate-TA","stream": false}]} } activate-TA.ogg is the sound file in the assets/sounds folder and I have in my block java file world.playSoundAtEntity(player, "aerosteam:activate-TA", 1, 1); and what I get back from it is Error in class 'LibraryLWJGLOpenAL' Sound buffer null in method 'loadSound' Error in class 'LibraryLWJGLOpenAL' Source 'bccfa5b8-b0f3-48b2-bc4c-3ca782946d81' was not created because an error occurred while loading aerosteam:sounds/activate-TA.ogg Error in class 'LibraryLWJGLOpenAL' Source 'bccfa5b8-b0f3-48b2-bc4c-3ca782946d81' not found in method 'play' with no sound being played, where am I being stupid? Quote
sequituri Posted September 2, 2014 Posted September 2, 2014 I don't do much with sounds, but I suspect you have made the common mistake of using non-lowercase symbols in resource locations. Minecraft converts all resource location strings to lower-case when it searches for the resource. Try making "activate-TA" something like "activate.ta" and make that change in the sounds.json file, too. See if it works then. Quote -S- (if I helped, please click Thank and applaud) http://6upnqa.dm2301.livefilestore.com/y2mtf-vG7Tqq1TiiVpIm53KWj7294NDPoHfSHHb4PzZiMAUfRCfK0UY0MwOu7Q3zTBNVTKqWjr2-xgBfFRpQT5p-QivtvknPpoABMNUw9br9WuZcBFkjePhnAbW500gVm-P/sequiturian.png[/img]
EmperorZelos Posted September 3, 2014 Author Posted September 3, 2014 I tried renaming it all "activatetransaltituder" and still same message Quote
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