Posted September 4, 201411 yr Hello everyone, I'm trying to help one of my friends create a GUI for his mod. The GUI is supposed to be able to convert wood into other variations of wood (oak, spruce, jungle, etc). I sent him the fully working code a few days ago, but the background isn't rendering properly. Here is what it looks like: http://i.imgur.com/7XxlrUk.png, and here's his GUI class: http://pastie.org/9527472. The background is supposed to be that blank gray background, like most in-game GUI's have. Could it be that I coded it in 1.7.2, and he's using 1.7.10? Thanks for reading! ~Geforce Potato's have skin. I have skin. Therefore, i am a potato. Follow me on Twitter! http://www.twitter.com/I_Mod_Minecraft
September 4, 201411 yr I don't know if it helps but i had this problem to and it happens when using the see through texture i would also be interested in a fix for this. BioWarfare Mod: http://goo.gl/BYWQty
September 4, 201411 yr It is apparently a problem with binding texture I guess it is here: protected void drawGuiContainerBackgroundLayer(float var1, int var2, int var3) { ... drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize); mc.getTextureManager().bindTexture(containerTexture); ... } It is drawing before binding
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