Posted September 5, 201411 yr hello guys, I want to spawn a particle when an entity is attacked. But the particle doesn't spawn or I don't see it. Does anybody know why? @SubscribeEvent public void hurtEvent(LivingHurtEvent event){ if(event.entityLiving != null){ event.entityLiving.worldObj.spawnParticle("reddust", event.entityLiving.posX, event.entityLiving.posY + 2, event.entityLiving.posZ, 0, 0, 0); System.out.println("attack is detected"); } } The message "attack is detected" just spawns in the console, but I don't see a particle. I have tried a world.Isremote check but that only blocked the message. It is registered in the initializationevent.
September 5, 201411 yr Author I don't believe you have told me that allready. And more important: Is there a way to let the client being called or can I better create an invisible entity that spawns particles and dies after it?
September 5, 201411 yr Adding blood to entity hits sounds pretty cool. -S- (if I helped, please click Thank and applaud) http://6upnqa.dm2301.livefilestore.com/y2mtf-vG7Tqq1TiiVpIm53KWj7294NDPoHfSHHb4PzZiMAUfRCfK0UY0MwOu7Q3zTBNVTKqWjr2-xgBfFRpQT5p-QivtvknPpoABMNUw9br9WuZcBFkjePhnAbW500gVm-P/sequiturian.png[/img]
September 6, 201411 yr You didn't told him this; you told me under the topic of how to teleport an entity when hit with a specific sword
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.