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Posted

hello guys,

 

I want to spawn a particle when an entity is attacked.

But the particle doesn't spawn or I don't see it.

Does anybody know why?

 

 @SubscribeEvent
public void hurtEvent(LivingHurtEvent event){
	if(event.entityLiving != null){
		event.entityLiving.worldObj.spawnParticle("reddust", event.entityLiving.posX, event.entityLiving.posY + 2, event.entityLiving.posZ, 0, 0, 0);
		System.out.println("attack is detected");
	}
}

 

The message "attack is detected" just spawns in the console, but I don't see a particle.

I have tried a world.Isremote check but that only blocked the message.

It is registered in the initializationevent.

Posted

I don't believe you have told me that allready.

 

And more important:

 

Is there a way to let the client being called or can I better create an invisible entity that spawns particles and dies after it?

Guest Abrynos
Posted

You didn't told him this; you told me under the topic of how to teleport an entity when hit with a specific sword

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