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[1.7.10][SOLVED] Having an item with metadata as icon for a CreativeTab


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Posted

Hi

 

Perhaps the easiest way is to create your own Item with the specific texture you want?  Use it for the CreativeTab's icon and nothing else?

 

-TGG

Hmm, the thing is I have 6 creative tabs and I was actually planning on having a useless item with metadata so that I can just have 1 ID being used for nothing instead of 6 :/

Maybe other people have other ideas, but until then I guess I'll have to work with that.

Posted

Either override getIconItemStack and return your own ItemStack, or override getTabIconItem for the Item and func_151243_f for the metadata of the item.

 

Both are identical, as only getIconItemStack gets called GuiContainerCreative, and the default 'implementation' of getIconItemStack returns a new ItemStack of getTabIconItem, stackSize of one and metadata of func_151243_f.

BEFORE ASKING FOR HELP READ THE EAQ!

 

I'll help if I can. Apologies if I do something obviously stupid. :D

 

If you don't know basic Java yet, go and follow these tutorials.

Posted

Either override getIconItemStack and return your own ItemStack, or override getTabIconItem for the Item and func_151243_f for the metadata of the item.

 

Both are identical, as only getIconItemStack gets called GuiContainerCreative, and the default 'implementation' of getIconItemStack returns a new ItemStack of getTabIconItem, stackSize of one and metadata of func_151243_f.

This worked beautifully. Thanks a lot! :D

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